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edits
(All included since 5.0. BTW: is slow emulation a problem? Maybe this should be in emulation information?) |
m (→HD Texture Pack: Don't want to track the completion status of HD texture packs) |
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Unfortunately, the hack will reduce the quality of the minimap, so it is not enabled by default. | Unfortunately, the hack will reduce the quality of the minimap, so it is not enabled by default. | ||
{{Image|Twilight_Princess_Map_with_Speedhack.png|Minimap with missing shadowing and other details|}} | |||
{{Image|Twilight_Princess_Map_without_Speedhack.png|Proper minimap|br}} | |||
}}}} | }}}} | ||
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=== Minimap === | === Minimap === | ||
On Direct3D api, minimap will have some noise artifacts if Anti-Aliasing, Anisotropic Filtering, or Texture Filtering are enabled. Disable all 3 in order to get a "clean" map. For OpenGL, disable Anti-Aliasing. | On Direct3D api, minimap will have some noise artifacts if Anti-Aliasing, Anisotropic Filtering, or Texture Filtering are enabled. Disable all 3 in order to get a "clean" map. For OpenGL, disable Anti-Aliasing. | ||
=== 16:9 Aspect Ratio Fix === | === 16:9 Aspect Ratio Fix === | ||
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Disabling Scaled EFB Copies can also reduce bloom ghosting at higher resolutions, by rendering the effect at its native resolution. It may, however, render other effects at the native resolution, and can decrease the clarity of these effects at higher resolutions. | Disabling Scaled EFB Copies can also reduce bloom ghosting at higher resolutions, by rendering the effect at its native resolution. It may, however, render other effects at the native resolution, and can decrease the clarity of these effects at higher resolutions. | ||
=== HD | === HD Texture Pack === | ||
[http://zeldatphdt.blogspot.com.br/ The Legend of Zelda: Twilight Princess HD Texture Pack] | |||
== Configuration == | == Configuration == |