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The GameCube version isn't mirrored like the Wii version and has free camera control. The GameCube version lacks motion controls while the Wii version does not support the GameCube controller. Although it can be patched from 4:3 to 16:9 as detailed below, there's no native widescreen support, unlike the Wii version. | The GameCube version isn't mirrored like the Wii version and has free camera control. The GameCube version lacks motion controls while the Wii version does not support the GameCube controller. Although it can be patched from 4:3 to 16:9 as detailed below, there's no native widescreen support, unlike the Wii version. | ||
== | == Emulation Information == | ||
=== Hyrule Field Speed Hack === | |||
=== Hyrule Field | As the player progress through the game, Hyrule Field will become progressively slower. To fix this, enable the "Hyrule Field Speed Hack" in the ISO properties (right click the game in the game list > Properties > Patches tab > Hyrule Field Speed Hack). | ||
As the player progress through the game, Hyrule Field will become progressively slower. To fix | |||
Unfortunately, the hack will reduce the quality of the minimap, so it is not enabled by default. | |||
{{Image|Twilight_Princess_Map_with_Speedhack.png|Minimap with missing shadowing and other details|}} | |||
{{Image|Twilight_Princess_Map_without_Speedhack.png|Proper minimap|br}} | |||
== Problems == | |||
{{Problems|{{#vardefineecho:problems| | |||
=== Improper Transparent Blending === | |||
<!--Unclear if this issue effects the Wii version, though it likely does--> | |||
Transparent textures that overlay of other textures appear odd with a kind of "shimmering" effect. Mostly noticeable in Prince Ralis (although the Great Fairy is also affected). See {{issue|10346}}. | |||
{{image|Twilight Princess Transparent Texture Bug.png|Improper Transparent Blending|br}} | |||
}}}} | }}}} | ||
== Enhancements == | == Enhancements == | ||
=== Minimap === | |||
On Direct3D api, minimap will have some noise artifacts if Anti-Aliasing, Anisotropic Filtering, or Texture Filtering are enabled. Disable all 3 in order to get a "clean" map. For OpenGL, disable Anti-Aliasing. | |||
{{Image|TwilightPrincessWii Map AA.jpg|Anti-aliasing|}} | |||
{{Image|TwilightPrincessWii Map Force Filter.jpg|Force texture filtering|br|}} | |||
=== Sun Rays === | === Sun Rays === | ||
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==== JP ==== | ==== JP ==== | ||
<pre>$16:9 Widescreen | <pre>$16:9 Widescreen | ||
F6000001 80008180 | F6000001 80008180 | ||
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Disabling Scaled EFB Copies can also reduce bloom ghosting at higher resolutions, by rendering the effect at its native resolution. It may, however, render other effects at the native resolution, and can decrease the clarity of these effects at higher resolutions. | Disabling Scaled EFB Copies can also reduce bloom ghosting at higher resolutions, by rendering the effect at its native resolution. It may, however, render other effects at the native resolution, and can decrease the clarity of these effects at higher resolutions. | ||
=== HD | === HD Texture Pack === | ||
*[https://www.henrikomagnifico.com/zelda-twilight-princess-4k Zelda Twilight Princess 4K by Henriko Magnifico] | |||
*[http://zeldatphdt.blogspot.com.br/ The Legend of Zelda: Twilight Princess HD Texture Pack] | |||
* | |||
== Configuration == | == Configuration == | ||
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{{VersionCompatibilityVersion|3.0-735|****|Goron Mines, Boss Door issue resolve}} | {{VersionCompatibilityVersion|3.0-735|****|Goron Mines, Boss Door issue resolve}} | ||
{{VersionCompatibilityVersion|4.0-7286|****|New Zelda HLE - DSP HLE sound problems resolved}} | {{VersionCompatibilityVersion|4.0-7286|****|New Zelda HLE - DSP HLE sound problems resolved}} | ||
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||