The Legend of Zelda: Twilight Princess (GC): Difference between revisions

Jump to navigation Jump to search
(All included since 5.0. BTW: is slow emulation a problem? Maybe this should be in emulation information?)
(21 intermediate revisions by 5 users not shown)
Line 15: Line 15:
The GameCube version isn't mirrored like the Wii version and has free camera control. The GameCube version lacks motion controls while the Wii version does not support the GameCube controller. Although it can be patched from 4:3 to 16:9 as detailed below, there's no native widescreen support, unlike the Wii version.  
The GameCube version isn't mirrored like the Wii version and has free camera control. The GameCube version lacks motion controls while the Wii version does not support the GameCube controller. Although it can be patched from 4:3 to 16:9 as detailed below, there's no native widescreen support, unlike the Wii version.  


== Problems ==
== Emulation Information ==
{{Problems|{{#vardefineecho:problems|
=== Hyrule Field Speed Hack ===
=== Hyrule Field Slow Down ===
As the player progress through the game, Hyrule Field will become progressively slower. To fix this, enable the "Hyrule Field Speed Hack" in the ISO properties (right click the game in the game list > Properties > Patches tab > Hyrule Field Speed Hack).
As the player progress through the game, Hyrule Field will become progressively slower. To fix this, enable the "Hyrule Field Speed Hack" in the ISO properties (right click the game in the game list > Properties > Patches tab > Hyrule Field Speed Hack).


Unfortunately, the hack will reduce the quality of the minimap, so it is not enabled by default.
Unfortunately, the hack will reduce the quality of the minimap, so it is not enabled by default.


{{Image|Twilight_Princess_Map_with_Speedhack.png|Minimap with missing shadowing and other details|}}
{{Image|Twilight_Princess_Map_without_Speedhack.png|Proper minimap|br}}
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Improper Transparent Blending ===
<!--Unclear if this issue effects the Wii version, though it likely does-->
Transparent textures that overlay of other textures appear odd with a kind of "shimmering" effect. Mostly noticeable in Prince Ralis (although the Great Fairy is also affected). See {{issue|10346}}.
{{image|Twilight Princess Transparent Texture Bug.png|Improper Transparent Blending|br}}
}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== Minimap ===
On Direct3D api, minimap will have some noise artifacts if Anti-Aliasing, Anisotropic Filtering, or Texture Filtering are enabled. Disable all 3 in order to get a "clean" map. For OpenGL, disable Anti-Aliasing.
{{Image|TwilightPrincessWii Map AA.jpg|Anti-aliasing|}}
{{Image|TwilightPrincessWii Map Force Filter.jpg|Force texture filtering|br|}}


=== Sun Rays ===
=== Sun Rays ===
Line 32: Line 45:
{{Image|TwilightPrincessWii Sunrays Broken.jpg|Broken sun rays|}}
{{Image|TwilightPrincessWii Sunrays Broken.jpg|Broken sun rays|}}
{{Image|TwilightPrincessWii Sunrays Working.jpg|Proper Emulation of the effect|br}}
{{Image|TwilightPrincessWii Sunrays Working.jpg|Proper Emulation of the effect|br}}
=== Minimap ===
On Direct3D api, minimap will have some noise artifacts if Anti-Aliasing, Anisotropic Filtering, or Texture Filtering are enabled. Disable all 3 in order to get a "clean" map. For OpenGL, disable Anti-Aliasing.
{{image|The Legend of Zelda Twilight Princess (GC), Dolphin, ZTP Hack.png|ZTP hack on}} {{image|The Legend of Zelda Twilight Princess (GC), Dolphin, No ZTP Hack.png|ZTP hack off|br}}


=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
Line 125: Line 134:


==== JP ====
==== JP ====
<pre>$16:9 Widescreen
F6000001 80008180
3FADB6DB 481C4000
14000000 3FE79E79
E0000000 80008000
F6000001 80008180
C2C80000 42340000
3FADB6DB 47C35000
14000008 3FE79E79
E0000000 80008000
F6000001 80008180
C05F00C8 C07F00BC
D200001C 00000006
3DC03F40 91C28004
C2228004 C0030000
EC110032 D0030000
C003000C EC110032
D003000C 38800001
60000000 00000000
E0000000 80008000
</pre>
==== EU ====
<pre>$16:9 Widescreen
<pre>$16:9 Widescreen
F6000001 80008180
F6000001 80008180
Line 246: Line 232:
Disabling Scaled EFB Copies can also reduce bloom ghosting at higher resolutions, by rendering the effect at its native resolution. It may, however, render other effects at the native resolution, and can decrease the clarity of these effects at higher resolutions.
Disabling Scaled EFB Copies can also reduce bloom ghosting at higher resolutions, by rendering the effect at its native resolution. It may, however, render other effects at the native resolution, and can decrease the clarity of these effects at higher resolutions.


=== HD Textures ===
=== HD Texture Pack ===
There are two texture packs available:
*[https://www.henrikomagnifico.com/zelda-twilight-princess-4k Zelda Twilight Princess 4K by Henriko Magnifico]
 
*[http://zeldatphdt.blogspot.com.br/ The Legend of Zelda: Twilight Princess HD Texture Pack]
* By Victor Rosa. Their site is [http://zeldatphdt.blogspot.com.br/ here].
:*This texture pack is mostly complete and is in progress.
 
* [https://forums.dolphin-emu.org/Thread-the-twilight-princess-hd-project By ZeldaGamer23]. Their site is [http://tomoyahd.com/ here]; however, it is currently not hosting the project.
:*This texture pack is incomplete and is in progress. It is experiencing financial difficulties, and a release date is unknown.


== Configuration ==
== Configuration ==
Line 266: Line 247:
{{VersionCompatibilityVersion|3.0-735|****|Goron Mines, Boss Door issue resolve}}
{{VersionCompatibilityVersion|3.0-735|****|Goron Mines, Boss Door issue resolve}}
{{VersionCompatibilityVersion|4.0-7286|****|New Zelda HLE - DSP HLE sound problems resolved}}
{{VersionCompatibilityVersion|4.0-7286|****|New Zelda HLE - DSP HLE sound problems resolved}}
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Navigation menu