The Legend of Zelda: Twilight Princess (GC): Difference between revisions

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(→‎Problems: Unclear if this issue effects the Wii version, though it likely does)
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=== Improper Transparent Blending ===
=== Improper Transparent Blending ===
<!--Unclear if this issue effects the Wii version, though it likely does-->
<!--Unclear if this issue effects the Wii version, though it likely does-->
Transparent textures that overlay of other textures appear odd with a kind of "shimmering" effect. Mostly noticeable in Prince Ralis (although the Great Fairy is also affected).
Transparent textures that overlay of other textures appear odd with a kind of "shimmering" effect. Mostly noticeable in Prince Ralis (although the Great Fairy is also affected). See {{issue|10346}}.
{{image|Twilight Princess Transparent Texture Bug.png|Improper Transparent Blending|br}}
{{image|Twilight Princess Transparent Texture Bug.png|Improper Transparent Blending|br}}
}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== Minimap ===
On Direct3D api, minimap will have some noise artifacts if Anti-Aliasing, Anisotropic Filtering, or Texture Filtering are enabled. Disable all 3 in order to get a "clean" map. For OpenGL, disable Anti-Aliasing.
{{Image|TwilightPrincessWii Map AA.jpg|Anti-aliasing|}}
{{Image|TwilightPrincessWii Map Force Filter.jpg|Force texture filtering|br|}}
=== Sun Rays ===
=== Sun Rays ===
Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used:
Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used:
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{{Image|TwilightPrincessWii Sunrays Broken.jpg|Broken sun rays|}}
{{Image|TwilightPrincessWii Sunrays Broken.jpg|Broken sun rays|}}
{{Image|TwilightPrincessWii Sunrays Working.jpg|Proper Emulation of the effect|br}}
{{Image|TwilightPrincessWii Sunrays Working.jpg|Proper Emulation of the effect|br}}
=== Minimap ===
On Direct3D api, minimap will have some noise artifacts if Anti-Aliasing, Anisotropic Filtering, or Texture Filtering are enabled. Disable all 3 in order to get a "clean" map. For OpenGL, disable Anti-Aliasing.


=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
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==== JP ====
==== JP ====
<pre>$16:9 Widescreen
F6000001 80008180
3FADB6DB 481C4000
14000000 3FE79E79
E0000000 80008000
F6000001 80008180
C2C80000 42340000
3FADB6DB 47C35000
14000008 3FE79E79
E0000000 80008000
F6000001 80008180
C05F00C8 C07F00BC
D200001C 00000006
3DC03F40 91C28004
C2228004 C0030000
EC110032 D0030000
C003000C EC110032
D003000C 38800001
60000000 00000000
E0000000 80008000
</pre>
==== EU ====
<pre>$16:9 Widescreen
<pre>$16:9 Widescreen
F6000001 80008180
F6000001 80008180
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=== HD Texture Pack ===
=== HD Texture Pack ===
[http://zeldatphdt.blogspot.com.br/ The Legend of Zelda: Twilight Princess HD Texture Pack]
*[https://www.henrikomagnifico.com/zelda-twilight-princess-4k Zelda Twilight Princess 4K by Henriko Magnifico]
*[http://zeldatphdt.blogspot.com.br/ The Legend of Zelda: Twilight Princess HD Texture Pack]


== Configuration ==
== Configuration ==

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