Difference between revisions of "The Legend of Zelda: Twilight Princess (GC)"

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Line 10: Line 10:
 
|media        = 1 GC Optical Disc
 
|media        = 1 GC Optical Disc
 
|input        = Wii Remote, Nunchuk, Gamecube controller
 
|input        = Wii Remote, Nunchuk, Gamecube controller
|size        = 1.1 GiB
+
|size        = 1.2 GiB
 
|relmodules  = Yes
 
|relmodules  = Yes
 
|fps          = 30
 
|fps          = 30

Revision as of 19:17, 17 June 2010

The Legend of Zelda: Twilight Princess
TheLegendOfZeldaTwilightPrincessGC.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series The Legend of Zelda
Platform(s) GameCube
Genre(s) Action-adventure
Mode(s) Single-player
Input methods Wii Remote, Nunchuk, Gamecube controller
Compatibility 5Stars5.pngEdit rating: The Legend of Zelda: Twilight Princess (GC)
Perfect
GameIDs GZ2J01, GZ2P01, GZ2E01
See also...

Wii Version
Search Dolphin Forums
Open Issues
Debug Symbol Files
Search Google
Search Wikipedia

The Legend of Zelda: Twilight Princess is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the GameCube and Wii video game consoles. It is the thirteenth installment in The Legend of Zelda series. Originally planned for release in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game and add more content. The Wii version was released alongside the Wii console on November 19, 2006, in North America, and in December 2006 in Japan, Europe, and Australia. This made Twilight Princess the first Zelda game released at the launch of a Nintendo console. The GameCube version was released in December 2006, and was the last Nintendo-published game for the console. During early development, Nintendo referred to Twilight Princess as The Wind Waker 2. As development progressed, Nintendo announced a new title, Twilight Princess, during the Electronic Entertainment Expo (E3) in 2005.

Problems

Sound issues

To reduce the number of sound issues:

  1. visit this thread
  2. download a patched version of the DSP-HLE plug-in
  3. backup your original Plugin_DSP_HLE.dll file
  4. replace it with the one you just downloaded

This will help, but audio issues still exist. Note: The patched plug-in may break sound in many games that work with the original plug-in.

The quarter of the screen blurred with EFB to RAM

  • Use EFB to texture and scaled EFB copy to fix

Map issues with EFB to texture

  • Use EFB to RAM to fix this

Screwed up grass

  • To fix this use r5462 or newer.

Hyrule Field Slow Down

  • Over time in the game Hyrule Field becomes progressively slower, refer Issue 2499. Extensive discussion of the issue has occured on the Dolphin forums.

No rays of light

In the newer builds the rays of light that show up in the springs and on the intro are gone, the only way to fix this is to use an older revision.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Scaled EFB Copy On
Force Texture Filtering On
Widescreen Hack Off
Disable Fog On

Gameplay Videos