The Legend of Zelda: Twilight Princess (Wii): Difference between revisions
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== Problems == | == Problems == | ||
===Hyrule Field | ===Hyrule Field Slow Down=== | ||
Over time in the game Hyrule Field becomes progressively slower. To fix this use the "ZTP hack" (see [[#Configuration_gp|Configuration]]). Make sure that this option is checked only for this game since this can cause issues in other games. | |||
===Inverted Aiming=== | ===Inverted Aiming=== | ||
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|recompiler = | |recompiler = | ||
|recompilernotes = | |recompilernotes = | ||
|graphicsplugin = | |graphicsplugin = DirectX 9 | ||
|graphicspluginnotes = Needed for mini-map to work properly. | |graphicspluginnotes = Needed for mini-map to work properly. | ||
|forcefilter = | |forcefilter = | ||
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|widescreenhack = Off | |widescreenhack = Off | ||
|widescreenhacknotes = If enabled, water reflection effects will be buggy. | |widescreenhacknotes = If enabled, water reflection effects will be buggy. | ||
|cpuefbaccess = | |cpuefbaccess = | ||
|cpuefbaccessnotes = | |cpuefbaccessnotes = | ||
|safetexturecache = | |safetexturecache = | ||
|safetexturecachenotes = | |safetexturecachenotes = | ||
|efbscaledcopy = | |efbscaledcopy = | ||
|efbscaledcopynotes = | |efbscaledcopynotes = | ||
|disablefog = | |disablefog = | ||
|disablefognotes = | |disablefognotes = | ||
|efbcopy = RAM | |efbcopy = RAM for accuracy, Texture for speed | ||
|efbcopynotes = RAM for a proper map, though Texture is faster | |efbcopynotes = Use EFB to RAM for a proper map, though EFB to Texture is faster. | ||
|xfb = | |xfb = | ||
|xfbnotes = | |xfbnotes = | ||
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|audiobackend = | |audiobackend = | ||
|audiobackendnotes = | |audiobackendnotes = | ||
|projectionhack = | |projectionhack = Zelda Twilight Princess Bloom hack | ||
|projectionhacknotes = | |projectionhacknotes = Enable this only if you have a slower machine to gain a speedup, since they will cause glitches in mini-map, inverted aiming issues and will disable all letterbox and bloom effects. | ||
|ztphack = Enabled | |||
|ztphacknotes = Enable only in this game, to fix Hyrule Field slowdowns. | |||
}} | }} | ||
Revision as of 20:10, 8 February 2011
The Legend of Zelda: Twilight Princess | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | The Legend of Zelda |
Platform(s) | Wii |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | Wii Remote, Nunchuk, Gamecube controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
GameCube Version |
The Legend of Zelda: Twilight Princess is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the GameCube and Wii video game consoles. It is the thirteenth installment in The Legend of Zelda series. Originally planned for release in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game and add more content. The Wii version was released alongside the Wii console on November 19, 2006, in North America, and in December 2006 in Japan, Europe, and Australia. This made Twilight Princess the first Zelda game released at the launch of a Nintendo console. The GameCube version was released in December 2006, and was the last Nintendo-published game for the console. During early development, Nintendo referred to Twilight Princess as The Wind Waker 2. As development progressed, Nintendo announced a new title, Twilight Princess, during the Electronic Entertainment Expo (E3) in 2005.
The Wii version is identical to the GameCube version, but is mirrored by design; ie. what is left on the world map in the GC version is right on the wii. It also uses the Wii remote and supports widescreen.
Problems
Hyrule Field Slow Down
Over time in the game Hyrule Field becomes progressively slower. To fix this use the "ZTP hack" (see Configuration). Make sure that this option is checked only for this game since this can cause issues in other games.
Inverted Aiming
Wiimote aiming is inverted, which can be corrected by disabling the "Bloom Projection" hack.
Misaligned Aiming
Aiming may be misaligned when using the DirectX plug-in and an emulated pointer, refer issue 2528.
Mini Map
The map stays only a minimap colored square in the middle of your screen using DirectX 11. Use DirectX 9 to correct.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Widescreen Hack | Off | If enabled, water reflection effects will be buggy. |
Testing
Template:Test Entry Template:Test Entry |}
Gameplay Videos
- Nintendo EAD (Developer)
- Nintendo (Publisher)
- The Legend of Zelda (Series)
- Action-adventure (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Gamecube controller (Input supported)
- 5 stars (Rating)
- Widescreen Hack (Config Required)
- Action-adventure games
- Wii games