The Simpsons Hit & Run: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:Simpsons Hit And Run.jpg|300px]]
|image     = [[File:Simpsons Hit And Run.jpg|300px]]
|developer     = Radical Entertainment
|developer = Radical Entertainment
|publisher     = Vivendi Games
|publisher = Vivendi Games
|released     = {{vgrelease|NA=September 16, 2003|EU=October 31, 2003}}{{vgrelease|JP=December 25, 2003}}
|series    = The Simpsons
|series        = ''The Simpsons''
|released = {{vgrelease|NA=September 16, 2003|EU=October 31, 2003}}
|genre         = Action-adventure, Racing
|genre     = Action-adventure, Racing
|modes         = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input         = GameCube Controller
|input     = GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-the-simpsons-hit-run
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-simpsons-hit-run
}}
}}


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== Problems ==
== Problems ==
=== <s>MMU Speed Hack</s> ===
{{Problems|{{#vardefineecho:problems|
This game has boot issues. Enable MMU Speed Hack to fix this. Option defaulted in {{revision|4.0-3631}}.
=== Crash ===
Upon talking to Grandpa to start mission five on level four the game briefly hangs and then immediately crashes with the error: IntCPU: Unknown Instruction 01000000 at PC = 000000088 last_PC = 812fffc8 LR = 802e8994
 
}}}}
 
== Enhancements ==
=== 16:9 Aspect Ratio Fix ===
==== NA ====
<pre>$16:9 Widescreen
04004600 C002A604
04004604 C09F0014
04004608 FC002040
0400460C 4082000C
04004610 C002A608
04004614 EC630032
04004618 48220508
04041A5C 38600001
04224344 C002A60C
04224B1C 4BDDFAE4
044786B0 3FAAAAAB
04479F28 3FA33333
</pre>
 
==== EU ====
<pre>$16:9 Widescreen
04004600 C002A604
04004604 C09F0014
04004608 FC002040
0400460C 4082000C
04004610 C002A608
04004614 EC630032
04004618 4822076C
04041A88 38600001
042245A8 C002A60C
04224D80 4BDDF880
04478D08 3FAAAAAB
0447A588 3FA33333
</pre>
 
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.  
<pre>$60Hz
0404A3A0 38A001E0
04067D74 38C001E0
04276C38 48000008
04276CD0 38000014
04276F64 48000008
</pre>


== Configuration ==
== Configuration ==
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== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.0|*}}
{{VersionCompatibilityVersion|3.0|*|}}
{{VersionCompatibilityVersion|3.0-177|****}}
{{VersionCompatibilityVersion|3.0-177|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i5-3350p @ 3.1GHz|GPU=nVidia GeForce GTX 650 Ti|result= Hangs at title screen for several minutes. Load screens tend to lag a lot. Gameplay seems to randomly jump from a smooth 60FPS to a jittery 20 or below - On screen objects have little to no bearing on speed|tester=}}
{{testing/entry|revision=3.0-177|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce 8800 GT|result=60FPS. Prior versions get stuck at the loading screen.|tester=92.195.105.141}}
{{testing/entry|revision=|OS=Mac OS X 10.7.2|CPU=Intel Core i5-2500K @ 2.3GHz|GPU=ATI Radeon HD 3000|result=Hangs for 10 secs on boot screen then plays perfectly with no issues, avg frame rate 60FPS|tester=189.181.189.99}}
{{testing/entry|revision=|OS=Mac OS X 10.7.2|CPU=Intel Core i5-2500K @ 2.3GHz|GPU=ATI Radeon HD 3000|result=Hangs for 10 secs on boot screen then plays perfectly with no issues, avg frame rate 60FPS|tester=189.181.189.99}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Game is playable but slow at times. MMU and Speed Up Disc Transfer Rate must be on to fix boot issues and really slow loading times. Idle skipping is serious recommended when playing this game. Graphics work fine under OpenGL with 4X SSAA and 16X AF. Scaled EFB Copy doesn't make a difference.|tester=Kilobytez95}}
{{testing/entry|revision=3.0-177|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce 8800 GT|result=60FPS. Prior versions get stuck at the loading screen.|tester=92.195.105.141}}
{{testing/entry|revision=4.0-5099|OS=Windows 8.1 x64|CPU=Intel Pentium G3258 @ 4.5GHz|GPU=AMD Radeon R9 270X|result= Solid 60FPS except for the occasional extreme slowdown for about 1 second while a new area loads. Loading screens and the intermittent in-game loading really mess with the audio, but it's not by any means unplayable.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-3350p @ 3.1GHz|GPU=NVIDIA GeForce GTX 650 Ti|result= Hangs at title screen for several minutes. Load screens tend to lag a lot. Gameplay seems to randomly jump from a smooth 60FPS to a jittery 20 or below - On screen objects have little to no bearing on speed|tester=}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=Game is playable but slow at times. MMU and Speed Up Disc Transfer Rate must be on to fix boot issues and really slow loading times. Idle skipping is serious recommended when playing this game. Graphics work fine under OpenGL with 4X SSAA and 16X AF. Scaled EFB Copy doesn't make a difference.|tester=Kilobytez95}}
{{testing/entry|revision=4.0-5099|OS=Windows 8.1|CPU=Intel Pentium G3258 @ 4.5GHz|GPU=AMD Radeon R9 270X|result=Solid 60FPS except for the occasional extreme slowdown for about 1 second while a new area loads. Loading screens and the intermittent in-game loading really mess with the audio, but it's not by any means unplayable.|tester=}}
{{testing/entry|revision=5.0-rc-0|OS=Windows 8.1|CPU=Intel Core i5-4690k @ 3.5GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=Perfect 60 FPS, no graphical glitches. Actual build 5.0-rc-5. No load screen issues or any of the problems seen above.|tester=FlashMarsh}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-2600 @ 3.5GHz|GPU=NVIDIA GeForce GTX 960|result=60FPS, 3xIR, 16xAF, 8xMSAA, No Glitches. Also no loading problems in game. Memory Card in slot B had to be set to NONE otherwise game sat forever at checking memory card screen|tester=Nikeymikey}}
{{testing/entry|revision=5.0-1569|OS=Windows 10|CPU=Intel Core i7-6700k @ 4.4GHz|GPU=NVIDIA GeForce GTX 1080|result=1440p with 4x Internal Resolution, 8x MSAA, 16x AF and the aspect ratio fix Gecko code. Hangs at boot screen for 30 seconds. Doesn't drop below 60 FPS using OpenGL during gameplay.|tester=Shmilly}}
{{testing/entry|revision=5.0-3489|OS=Windows 8.1|CPU=Intel Core i5 6400 @ 2.7GHz|GPU=AMD Radeon RX 480|result=Hangs for a few seconds at start, cutscenes and loading screen stutter. Used Vulkan / OpenGL (started with Vulkan, finished with OpenGL). Game runs fine, completed at 4x Resolution, 16x Anisotropic Filtering, no AA, FXAA post processing.|tester=Raven Kujikawa}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|OPGIQOmH100|Dolphin Emulator 4.0.1 - The Simpsons: Hit & Run (1080p HD) - Nintendo GameCube|}}
{{VideoGallery
{{YouTube|ug5_4GE8YK0|Simpsons Hit & Run gameplay on dolphin emulator|br}}
|vid1=OPGIQOmH100|cap1=Dolphin Emulator 4.0.1 - The Simpsons: Hit & Run (1080p HD) - Nintendo GameCube
 
|vid2=ug5_4GE8YK0|cap2=Simpsons Hit & Run gameplay on dolphin emulator
|vid3=2gpTm6ys9oQ|cap3=Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)
|vid4=tg9et0vdO5A|cap4=(1440p60) Simpsons: Hit & Run, The Gameplay GameCube Dolphin 5.0
|vid5=IITrOYfxnRA|cap5=Dolphin Emulator 5.0-2720 - The Simpsons: Hit & Run (1080p) - Nintendo GameCube
}}
[[Category:GameCube games|Simpsons Hit & Run, The]]
[[Category:GameCube games|Simpsons Hit & Run, The]]

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