The Simpsons Hit & Run: Difference between revisions

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(Adding game series list)
(→‎Testing: ##GHz to ## GHz mass edit)
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
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{{testing/entry|revision=|OS=Mac OS X 10.7.2|CPU=Intel Core i5-2500K @ 2.3GHz|GPU=ATI Radeon HD 3000|result=Hangs for 10 secs on boot screen then plays perfectly with no issues, avg frame rate 60FPS|tester=189.181.189.99}}
{{testing/entry|revision=|OS=Mac OS X 10.7.2|CPU=Intel Core i5-2500K @ 2.3 GHz|GPU=ATI Radeon HD 3000|result=Hangs for 10 secs on boot screen then plays perfectly with no issues, avg frame rate 60FPS|tester=189.181.189.99}}
{{testing/entry|revision=3.0-177|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce 8800 GT|result=60FPS. Prior versions get stuck at the loading screen.|tester=92.195.105.141}}
{{testing/entry|revision=3.0-177|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce 8800 GT|result=60FPS. Prior versions get stuck at the loading screen.|tester=92.195.105.141}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-3350p @ 3.1GHz|GPU=NVIDIA GeForce GTX 650 Ti|result= Hangs at title screen for several minutes. Load screens tend to lag a lot. Gameplay seems to randomly jump from a smooth 60FPS to a jittery 20 or below - On screen objects have little to no bearing on speed|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-3350p @ 3.1 GHz|GPU=NVIDIA GeForce GTX 650 Ti|result= Hangs at title screen for several minutes. Load screens tend to lag a lot. Gameplay seems to randomly jump from a smooth 60FPS to a jittery 20 or below - On screen objects have little to no bearing on speed|tester=}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=Game is playable but slow at times. MMU and Speed Up Disc Transfer Rate must be on to fix boot issues and really slow loading times. Idle skipping is serious recommended when playing this game. Graphics work fine under OpenGL with 4X SSAA and 16X AF. Scaled EFB Copy doesn't make a difference.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 460|result=Game is playable but slow at times. MMU and Speed Up Disc Transfer Rate must be on to fix boot issues and really slow loading times. Idle skipping is serious recommended when playing this game. Graphics work fine under OpenGL with 4X SSAA and 16X AF. Scaled EFB Copy doesn't make a difference.|tester=Kilobytez95}}
{{testing/entry|revision=4.0-5099|OS=Windows 8.1|CPU=Intel Pentium G3258 @ 4.5GHz|GPU=AMD Radeon R9 270X|result=Solid 60FPS except for the occasional extreme slowdown for about 1 second while a new area loads. Loading screens and the intermittent in-game loading really mess with the audio, but it's not by any means unplayable.|tester=}}
{{testing/entry|revision=4.0-5099|OS=Windows 8.1|CPU=Intel Pentium G3258 @ 4.5 GHz|GPU=AMD Radeon R9 270X|result=Solid 60FPS except for the occasional extreme slowdown for about 1 second while a new area loads. Loading screens and the intermittent in-game loading really mess with the audio, but it's not by any means unplayable.|tester=}}
{{testing/entry|revision=5.0-rc-0|OS=Windows 8.1|CPU=Intel Core i5-4690k @ 3.5GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=Perfect 60 FPS, no graphical glitches. Actual build 5.0-rc-5. No load screen issues or any of the problems seen above.|tester=FlashMarsh}}
{{testing/entry|revision=5.0-rc-0|OS=Windows 8.1|CPU=Intel Core i5-4690k @ 3.5 GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=Perfect 60 FPS, no graphical glitches. Actual build 5.0-rc-5. No load screen issues or any of the problems seen above.|tester=FlashMarsh}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-2600 @ 3.5GHz|GPU=NVIDIA GeForce GTX 960|result=60FPS, 3xIR, 16xAF, 8xMSAA, No Glitches. Also no loading problems in game. Memory Card in slot B had to be set to NONE otherwise game sat forever at checking memory card screen|tester=Nikeymikey}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-2600 @ 3.5 GHz|GPU=NVIDIA GeForce GTX 960|result=60FPS, 3xIR, 16xAF, 8xMSAA, No Glitches. Also no loading problems in game. Memory Card in slot B had to be set to NONE otherwise game sat forever at checking memory card screen|tester=Nikeymikey}}
{{testing/entry|revision=5.0-1569|OS=Windows 10|CPU=Intel Core i7-6700k @ 4.4GHz|GPU=NVIDIA GeForce GTX 1080|result=1440p with 4x Internal Resolution, 8x MSAA, 16x AF and the aspect ratio fix Gecko code. Hangs at boot screen for 30 seconds. Doesn't drop below 60 FPS using OpenGL during gameplay.|tester=Shmilly}}
{{testing/entry|revision=5.0-1569|OS=Windows 10|CPU=Intel Core i7-6700k @ 4.4 GHz|GPU=NVIDIA GeForce GTX 1080|result=1440p with 4x Internal Resolution, 8x MSAA, 16x AF and the aspect ratio fix Gecko code. Hangs at boot screen for 30 seconds. Doesn't drop below 60 FPS using OpenGL during gameplay.|tester=Shmilly}}
{{testing/entry|revision=5.0-3489|OS=Windows 8.1|CPU=Intel Core i5 6400 @ 2.7GHz|GPU=AMD Radeon RX 480|result=Hangs for a few seconds at start, cutscenes and loading screen stutter. Used Vulkan / OpenGL (started with Vulkan, finished with OpenGL). Game runs fine, completed at 4x Resolution, 16x Anisotropic Filtering, no AA, FXAA post processing.|tester=Raven Kujikawa}}
{{testing/entry|revision=5.0-3489|OS=Windows 8.1|CPU=Intel Core i5 6400 @ 2.7 GHz|GPU=AMD Radeon RX 480|result=Hangs for a few seconds at start, cutscenes and loading screen stutter. Used Vulkan / OpenGL (started with Vulkan, finished with OpenGL). Game runs fine, completed at 4x Resolution, 16x Anisotropic Filtering, no AA, FXAA post processing.|tester=Raven Kujikawa}}
{{testing/end}}
{{testing/end}}