TimeSplitters 2: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[File:TimeSplitters2.jpg|300px]]
|image     = [[File:TimeSplitters2.jpg|300px]]
|developer   = Free Radical Design
|developer = Free Radical Design
|publisher   = Electronic Arts
|publisher = Electronic Arts
|series       = ''TimeSplitters''
|series   = TimeSplitters
|released     = {{vgrelease|NA=October 16, 2002|EU=November 1, 2002}}
|released = {{vgrelease|NA=October 16, 2002|EU=November 1, 2002}}
|genre       = First-person shooter
|genre     = First-person shooter
|modes       = Single-player, Multiplayer (4), Co-op (4), Online (16)
|modes     = Single-player, Multiplayer (4), Co-op (4), Online (16)
|input       = GameCube Controller
|input     = GameCube Controller
|forumlink   = http://forums.dolphin-emu.org/Thread-gc-timesplitters-2--25980
|forumlink = http://forums.dolphin-emu.org/Thread-gc-timesplitters-2--25980
}}
}}


'''''TimeSplitters 2''''' returns with better graphics and bigger firepower, combining a dynamic storyline and stunning visuals with intense multiplayer kicks. In this second installment it is once again up to you to stop the evil Time Splitters from destroying the universe's space-time fabric. You'll travel through different historical eras, fighting in the roaring '20s, ancient Aztec temples, and outer-space robot factories. While the awesome multiplayer deathmatch mode is still here in all its glory, a more in-depth single-player and cooperative story mode, and a more advanced MapMaker feature, make for a more well rounded game experience. Up to 16-player action is available with four consoles and four links.
'''''TimeSplitters 2''''' returns with better graphics and bigger firepower, combining a dynamic storyline and stunning visuals with intense multiplayer kicks. In this second installment it is once again up to you to stop the evil Time Splitters from destroying the universe's space-time fabric. You'll travel through different historical eras, fighting in the roaring '20s, ancient Aztec temples, and outer-space robot factories. While the awesome multiplayer deathmatch mode is still here in all its glory, a more in-depth single-player and cooperative story mode, and a more advanced MapMaker feature, make for a more well rounded game experience. Up to 16-player action is available with four consoles and four links.
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Border Lines ===
A odd border is rendered on the bottom and right sides of the screen. Refer {{Issue|11418}}.
{{image|Timesplitters 2 Odd Border.jpg|Odd border.|br}}
}}}}


== Enhancements ==
== Enhancements ==
=== Aspect Ratio Fix adjustments ===
=== Widescreen Aspect Ratio Fix ===
The following AR codes work as a widescreen adjustment hack for the game. These cheats are adjustable by pressing the R and L buttons combined with another one. When doing so, be sure to use stretch to window for wider aspect ratios and use 16:9 for the 16:9 widescreen ratio. This should be done when you are in the Story Mode menu or in the MapMaker preview (where there are no weapons).
Dolphin's default Widescreen Patch will cause levels to not load or the Electrotool and other items to not appear making it impossible to progress. The following code works as a widescreen adjustment hack for the game. These cheats are adjustable by pressing the R and L buttons combined with another one. When doing so, be sure to use stretch to window for wider aspect ratios and use 16:9 for the 16:9 widescreen ratio. This should be done when you are in the Story Mode menu or in the MapMaker preview (where there are no weapons).


'''NTSC''':
==== NA (Action Replay)====
<pre>7PAV-Q5EY-ZNH5N
<pre>7PAV-Q5EY-ZNH5N
6REU-4C7Y-0RTQG
6REU-4C7Y-0RTQG
Line 39: Line 47:
X90Z-0YMC-XW37E</pre>
X90Z-0YMC-XW37E</pre>
{{image|Timesplitters Sequel 4-3.png|Original/Unaltered 4:3 camera.}}
{{image|Timesplitters Sequel 4-3.png|Original/Unaltered 4:3 camera.}}
{{image|Timesplitters Sequel 16-9.png|16:9 camera with stretched HUD and text.}}
{{image|Timesplitters Sequel 16-9.png|16:9 camera with stretched HUD and text.|br|width=400}}
{{image|Timesplitters Sequel 21-9.png|21:9 aspect ratio with the same behavior as 16:9.|br|width=400}}


== Problems ==
==== EU ====
<pre>$16:9 Widescreen
04271E30 C3A2DE7C
0447119C 3FE38E39
</pre>


== Configuration ==
== Configuration ==
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{{testing/entry|revision=7480|OS=Ubuntu 10.10|CPU=Intel Pentium E5200|GPU=NVIDIA GeForce 9300|result=Works with almost 100% speed and no major graphical glitches|tester=Matthew T.}}
{{testing/entry|revision=7480|OS=Ubuntu 10.10|CPU=Intel Pentium E5200|GPU=NVIDIA GeForce 9300|result=Works with almost 100% speed and no major graphical glitches|tester=Matthew T.}}
{{testing/entry|revision=7564|OS=Windows 7|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Some slowness, attempting to skip the ending cinematic crashes the emulator but ran fine otherwise. For some reason though, the freeze/restart timer AR codes do not work on Dolphin whereas they work on my actual GC. There might be something wrong with that, but I can imagine, being as it's a cheat, fixing the code interpreter is low priority.|tester=Schala}}
{{testing/entry|revision=7564|OS=Windows 7|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Some slowness, attempting to skip the ending cinematic crashes the emulator but ran fine otherwise. For some reason though, the freeze/restart timer AR codes do not work on Dolphin whereas they work on my actual GC. There might be something wrong with that, but I can imagine, being as it's a cheat, fixing the code interpreter is low priority.|tester=Schala}}
{{testing/entry|revision=7719 (tex-cache rewrite)|OS=Windows 7|CPU=Intel Core i7-920 @ 3.6GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Mostly runs ok, some major graphical issues outdoors on the Mexican Mission DM map (wildly flickering random colors)|tester=Adambean}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i7-920 @ 3.6GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Mostly runs ok, some major graphical issues outdoors on the Mexican Mission DM map (wildly flickering random colors)|tester=Adambean}}
{{testing/entry|revision=3.0-332|OS=Mac OS X 10.7.2|CPU=Intel Core i5-2435M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Crashed after creating initial profile in game.|tester=jedivulcan}}
{{testing/entry|revision=3.0-332|OS=Mac OS X 10.7.2|CPU=Intel Core i5-2435M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Crashed after creating initial profile in game.|tester=jedivulcan}}
<!-- the report above doesn't line up with the others or the video, and the glitches shown match those of the aborted tex-cache rewrite build -->
<!-- the report above doesn't line up with the others or the video, and the glitches shown match those of the aborted tex-cache rewrite build -->
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{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Not working. While trying story mode, several asserts about unknown opcodes occurred on loading screens ( "GFX FIFO: Unknown Opcode (0x6d).", also with values 0x65 or 0x5f ), however skipping them allows to progress further. First level loads fine but crashes shortly after firing/killing the first enemy (tested twice with similar results). Arcade mode crashes as soon as the first match ("Adios Amigos!") finishes loading (tested twice). Challenge mode works a bit better, I could complete "Pane in the neck" and "Bricking it" but loading the 3rd one ("Stain removal") crashed (tested once). Tested with default settings and DSP HLE.|tester=Nolendil}}
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Not working. While trying story mode, several asserts about unknown opcodes occurred on loading screens ( "GFX FIFO: Unknown Opcode (0x6d).", also with values 0x65 or 0x5f ), however skipping them allows to progress further. First level loads fine but crashes shortly after firing/killing the first enemy (tested twice with similar results). Arcade mode crashes as soon as the first match ("Adios Amigos!") finishes loading (tested twice). Challenge mode works a bit better, I could complete "Pane in the neck" and "Bricking it" but loading the 3rd one ("Stain removal") crashed (tested once). Tested with default settings and DSP HLE.|tester=Nolendil}}
{{testing/entry|revision=4.0-4877|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Crashing no longer seems to be an issue. Tested the first mission in story mode and the game worked fine. On the very bottom and right sides of the screen there's a strip of pixels which is incorrectly rendered with no fix, but it's not very annoying. The health bar for one objective seemed to render strangely as well but this is very minor. Constant 100% speed and all the cutscenes and menus I went through worked perfectly.|tester=Xerxes}}
{{testing/entry|revision=4.0-4877|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Crashing no longer seems to be an issue. Tested the first mission in story mode and the game worked fine. On the very bottom and right sides of the screen there's a strip of pixels which is incorrectly rendered with no fix, but it's not very annoying. The health bar for one objective seemed to render strangely as well but this is very minor. Constant 100% speed and all the cutscenes and menus I went through worked perfectly.|tester=Xerxes}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-4790k @ 3.5GHz|GPU=AMD R9 FURY X|result=In Direct3d 11, there were very sudden frame drops (At least in the ice mission map which was tested). OpenGL fixes this (At least for me), in the arcade custom maps I tested, everything worked great but in story mode there were graphical glitches everywhere (Mainly textures stretching) but what I tested was easily playable if the graphical hiccups are ignored. Enhancements: 3x Native, Anti-Aliasing 8x MSAA, Anisotropic Filtering 4x|tester=2haloes}}
{{testing/end}}
{{testing/end}}


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|vid2=hlWVnfIMZtc|cap2=Dolphin - TimeSplitters 2 Gameplay
|vid2=hlWVnfIMZtc|cap2=Dolphin - TimeSplitters 2 Gameplay
|vid3=FMpECBywwfo|cap3=(60 FPS) TimeSplitters 2 on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid3=FMpECBywwfo|cap3=(60 FPS) TimeSplitters 2 on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid4=Qa0ZpTloBTY|cap4=Dolphin Emulator 5.0-3021 - TimeSplitters 2 (1080p) - Nintendo GameCube
}}
}}
[[Category:GameCube games]]
[[Category:GameCube games]]

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