TimeSplitters 2: Difference between revisions

Jump to navigation Jump to search
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|image       = [[File:TimeSplitters2.jpg|300px]]
|image     = [[File:TimeSplitters2.jpg|300px]]
|developer   = Free Radical Design
|developer = Free Radical Design
|publisher   = Electronic Arts
|publisher = Electronic Arts
|series       = ''TimeSplitters''
|series   = TimeSplitters
|released     = {{vgrelease|NA=October 16, 2002|EU=November 1, 2002}}
|released = {{vgrelease|NA=October 16, 2002|EU=November 1, 2002}}
|genre       = First-person shooter
|genre     = First-person shooter
|modes       = Single-player, Multiplayer (4), Co-op (4), Online (16)
|modes     = Single-player, Multiplayer (4), Co-op (4), Online (16)
|input       = GameCube Controller
|input     = GameCube Controller
|forumlink   = http://forums.dolphin-emu.org/Thread-gc-timesplitters-2--25980
|forumlink = http://forums.dolphin-emu.org/Thread-gc-timesplitters-2--25980
}}
}}


Line 15: Line 15:
== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Border Lines ===
A odd border is rendered on the bottom and right sides of the screen. Refer {{Issue|11418}}.
{{image|Timesplitters 2 Odd Border.jpg|Odd border.|br}}


}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== Aspect Ratio Fix ===
=== Widescreen Aspect Ratio Fix ===
The following AR codes work as a widescreen adjustment hack for the game. These cheats are adjustable by pressing the R and L buttons combined with another one. When doing so, be sure to use stretch to window for wider aspect ratios and use 16:9 for the 16:9 widescreen ratio. This should be done when you are in the Story Mode menu or in the MapMaker preview (where there are no weapons).
Dolphin's default Widescreen Patch will cause levels to not load or the Electrotool and other items to not appear making it impossible to progress. The following code works as a widescreen adjustment hack for the game. These cheats are adjustable by pressing the R and L buttons combined with another one. When doing so, be sure to use stretch to window for wider aspect ratios and use 16:9 for the 16:9 widescreen ratio. This should be done when you are in the Story Mode menu or in the MapMaker preview (where there are no weapons).


'''NTSC''':
==== NA (Action Replay)====
<pre>7PAV-Q5EY-ZNH5N
<pre>7PAV-Q5EY-ZNH5N
6REU-4C7Y-0RTQG
6REU-4C7Y-0RTQG
Line 45: Line 48:
{{image|Timesplitters Sequel 4-3.png|Original/Unaltered 4:3 camera.}}
{{image|Timesplitters Sequel 4-3.png|Original/Unaltered 4:3 camera.}}
{{image|Timesplitters Sequel 16-9.png|16:9 camera with stretched HUD and text.|br|width=400}}
{{image|Timesplitters Sequel 16-9.png|16:9 camera with stretched HUD and text.|br|width=400}}
==== EU ====
<pre>$16:9 Widescreen
04271E30 C3A2DE7C
0447119C 3FE38E39
</pre>


== Configuration ==
== Configuration ==
Line 64: Line 73:
{{testing/entry|revision=7480|OS=Ubuntu 10.10|CPU=Intel Pentium E5200|GPU=NVIDIA GeForce 9300|result=Works with almost 100% speed and no major graphical glitches|tester=Matthew T.}}
{{testing/entry|revision=7480|OS=Ubuntu 10.10|CPU=Intel Pentium E5200|GPU=NVIDIA GeForce 9300|result=Works with almost 100% speed and no major graphical glitches|tester=Matthew T.}}
{{testing/entry|revision=7564|OS=Windows 7|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Some slowness, attempting to skip the ending cinematic crashes the emulator but ran fine otherwise. For some reason though, the freeze/restart timer AR codes do not work on Dolphin whereas they work on my actual GC. There might be something wrong with that, but I can imagine, being as it's a cheat, fixing the code interpreter is low priority.|tester=Schala}}
{{testing/entry|revision=7564|OS=Windows 7|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Some slowness, attempting to skip the ending cinematic crashes the emulator but ran fine otherwise. For some reason though, the freeze/restart timer AR codes do not work on Dolphin whereas they work on my actual GC. There might be something wrong with that, but I can imagine, being as it's a cheat, fixing the code interpreter is low priority.|tester=Schala}}
{{testing/entry|revision=7719 (tex-cache rewrite)|OS=Windows 7|CPU=Intel Core i7-920 @ 3.6GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Mostly runs ok, some major graphical issues outdoors on the Mexican Mission DM map (wildly flickering random colors)|tester=Adambean}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i7-920 @ 3.6GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Mostly runs ok, some major graphical issues outdoors on the Mexican Mission DM map (wildly flickering random colors)|tester=Adambean}}
{{testing/entry|revision=3.0-332|OS=Mac OS X 10.7.2|CPU=Intel Core i5-2435M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Crashed after creating initial profile in game.|tester=jedivulcan}}
{{testing/entry|revision=3.0-332|OS=Mac OS X 10.7.2|CPU=Intel Core i5-2435M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Crashed after creating initial profile in game.|tester=jedivulcan}}
<!-- the report above doesn't line up with the others or the video, and the glitches shown match those of the aborted tex-cache rewrite build -->
<!-- the report above doesn't line up with the others or the video, and the glitches shown match those of the aborted tex-cache rewrite build -->

Navigation menu