TimeSplitters 2: Difference between revisions

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== Problems ==
== Problems ==
=== Mexican Mission Graphics Issues ===
Major graphical issues occur outdoors on the Mexican Mission DM map (wildly flickering random colors).
{{image|GTSP4F-2.jpg|Wildly flickering random colours}}
{{image|GTSP4F-4.jpg|Wildly flickering random colours}}
{{image|GTSP4F-5.jpg|Wildly flickering random colours|br}}


== Configuration ==
== Configuration ==

Revision as of 08:39, 24 November 2012

TimeSplitters 2
TimeSplitters2.jpg
Developer(s) Free Radical Design
Publisher(s) EA Games
Platform(s) GameCube
Release date(s) NA October 16, 2002
EU November 1, 2002
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer (co-op)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: TimeSplitters 2
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

TimeSplitters 2 is a 2002 first-person shooter video game developed by Free Radical Design and published by EA Games for the PlayStation 2, Xbox, and GameCube video game consoles.

Problems

Mexican Mission Graphics Issues

Major graphical issues occur outdoors on the Mexican Mission DM map (wildly flickering random colors).

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with TimeSplitters 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21453 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7480 Linux Ubuntu 10.04 Lucid Lynx Intel Core 2 Duo E8400 ATI Radeon HD 4850 Doesn't start, Unknown pointer 0xa6bd6d20 Dark Fread
r7480 Linux Ubuntu 10.10 Intel Pentium E5200 nVidia GeForce 9300 Works with almost 100% speed and no major graphical glitches Matthew T.
r7564 Windows 7 x64 Intel Core i7-950 @ 3.07GHz ATI Radeon HD 5770 Some slowness, attempting to skip the ending cinematic crashes the emulator but ran fine otherwise. For some reason though, the freeze/restart timer AR codes do not work on Dolphin whereas they work on my actual GC. There might be something wrong with that, but I can imagine, being as it's a cheat, fixing the code interpreter is low priority. Schala
r7719 Windows 7 x64 Intel Core i7-920 @ 3.6GHz nVidia GeForce GTX 560 Ti Mostly runs ok, some major graphical issues outdoors on the Mexican Mission DM map (wildly flickering random colours)

Through the ground floor doorThrough a window upstairsSpawned outside

Adambean
3.0-332 Mac OS X 10.7.2 Intel Core i5-2435M @ 2.4GHz Intel HD Graphics 3000 Crashed after creating initial profile in game. jedivulcan
3.0-373 Mac OS X 10.7.2 Intel Core i7-2675QM @ 2.2GHz AMD Radeon HD 6750M Crashes before the loading screen when attempting to play single player. Says GPU is desynced. When unchecking dual-core option, game loads and crashes when the player fires a weapon. Higher framerate 25-45fps. jedivulcan
3.0-373 Mac OS X 10.7.2 Intel Core i7-2675QM @ 2.2GHz Intel HD Graphics 3000 Surprisingly gets a bit further and loads the level (vs. using the AMD Radeon HD 6750M on the same machine. GPU desync and crash occur after game loads. Game crashes still if dual-core option is turned off although the game loads to the first level ~30fps with rapid drops. Vsync on (with dual/single core options). jedivulcan
3.0-416 Linux Slackware 13.37 x86_64 Intel Core i5-2500K @ 3.3GHz nVidia GeForce GTX 550 Ti Runs at a solid 60 FPS. No slowdowns or graphical glitches with OpenGL, 2x IR, 4x AA, audio throttling. Did notice a strange audio issue in the first level "Siberia", like every sound fx was trying to play one after another. Have not been able to reproduce it; HLE audio runs great. No crashes in single or multiplayer modes. Shonumi
3.0-776 Mac OS X 10.7.4 Intel Core i7 @ 2.2GHz AMD Radeon HD 6750M Not working. While trying story mode, several asserts about unknown opcodes occurred on loading screens ( "GFX FIFO: Unknown Opcode (0x6d).", also with values 0x65 or 0x5f ), however skipping them allows to progress further. First level loads fine but crashes shortly after firing/killing the first enemy (tested twice with similar results). Arcade mode crashes as soon as the first match ("Adios Amigos!") finishes loading (tested twice). Challenge mode works a bit better, I could complete "Pane in the neck" and "Bricking it" but loading the 3rd one ("Stain removal") crashed (tested once). Tested with default settings and DSP HLE. Nolendil

Gameplay Videos