TimeSplitters 2: Difference between revisions

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m (Text replacement - "Linux Ubuntu" to "Ubuntu")
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{{testing/start}}
{{testing/start}}
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{{testing/entry|revision=7480|OS=Linux Ubuntu 10.04 Lucid Lynx|CPU=Intel Core 2 Duo E8400|GPU=ATI Radeon HD 4850|result=Doesn't start, Unknown pointer 0xa6bd6d20|tester=Dark Fread}}
{{testing/entry|revision=7480|OS=Ubuntu 10.04 Lucid Lynx|CPU=Intel Core 2 Duo E8400|GPU=ATI Radeon HD 4850|result=Doesn't start, Unknown pointer 0xa6bd6d20|tester=Dark Fread}}
{{testing/entry|revision=7480|OS=Linux Ubuntu 10.10|CPU=Intel Pentium E5200|GPU=NVIDIA GeForce 9300|result=Works with almost 100% speed and no major graphical glitches|tester=Matthew T.}}
{{testing/entry|revision=7480|OS=Ubuntu 10.10|CPU=Intel Pentium E5200|GPU=NVIDIA GeForce 9300|result=Works with almost 100% speed and no major graphical glitches|tester=Matthew T.}}
{{testing/entry|revision=7564|OS=Windows 7|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Some slowness, attempting to skip the ending cinematic crashes the emulator but ran fine otherwise. For some reason though, the freeze/restart timer AR codes do not work on Dolphin whereas they work on my actual GC. There might be something wrong with that, but I can imagine, being as it's a cheat, fixing the code interpreter is low priority.|tester=Schala}}
{{testing/entry|revision=7564|OS=Windows 7|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Some slowness, attempting to skip the ending cinematic crashes the emulator but ran fine otherwise. For some reason though, the freeze/restart timer AR codes do not work on Dolphin whereas they work on my actual GC. There might be something wrong with that, but I can imagine, being as it's a cheat, fixing the code interpreter is low priority.|tester=Schala}}
{{testing/entry|revision=7719 (tex-cache rewrite)|OS=Windows 7|CPU=Intel Core i7-920 @ 3.6GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Mostly runs ok, some major graphical issues outdoors on the Mexican Mission DM map (wildly flickering random colors)|tester=Adambean}}
{{testing/entry|revision=7719 (tex-cache rewrite)|OS=Windows 7|CPU=Intel Core i7-920 @ 3.6GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Mostly runs ok, some major graphical issues outdoors on the Mexican Mission DM map (wildly flickering random colors)|tester=Adambean}}
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{{testing/entry|revision=3.0-416|OS=Linux Slackware 13.37|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Runs at a solid 60FPS. No slowdowns or graphical glitches with OpenGL, 2x IR, 4x AA, audio throttling. Did notice a strange audio issue in the first level "Siberia", like every sound fx was trying to play one after another. Have not been able to reproduce it; HLE audio runs great. No crashes in single or multiplayer modes.|tester=Shonumi}}
{{testing/entry|revision=3.0-416|OS=Linux Slackware 13.37|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Runs at a solid 60FPS. No slowdowns or graphical glitches with OpenGL, 2x IR, 4x AA, audio throttling. Did notice a strange audio issue in the first level "Siberia", like every sound fx was trying to play one after another. Have not been able to reproduce it; HLE audio runs great. No crashes in single or multiplayer modes.|tester=Shonumi}}
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Not working. While trying story mode, several asserts about unknown opcodes occurred on loading screens ( "GFX FIFO: Unknown Opcode (0x6d).", also with values 0x65 or 0x5f ), however skipping them allows to progress further. First level loads fine but crashes shortly after firing/killing the first enemy (tested twice with similar results). Arcade mode crashes as soon as the first match ("Adios Amigos!") finishes loading (tested twice). Challenge mode works a bit better, I could complete "Pane in the neck" and "Bricking it" but loading the 3rd one ("Stain removal") crashed (tested once). Tested with default settings and DSP HLE.|tester=Nolendil}}
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Not working. While trying story mode, several asserts about unknown opcodes occurred on loading screens ( "GFX FIFO: Unknown Opcode (0x6d).", also with values 0x65 or 0x5f ), however skipping them allows to progress further. First level loads fine but crashes shortly after firing/killing the first enemy (tested twice with similar results). Arcade mode crashes as soon as the first match ("Adios Amigos!") finishes loading (tested twice). Challenge mode works a bit better, I could complete "Pane in the neck" and "Bricking it" but loading the 3rd one ("Stain removal") crashed (tested once). Tested with default settings and DSP HLE.|tester=Nolendil}}
{{testing/entry|revision=4.0-4877|OS=Linux Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Crashing no longer seems to be an issue. Tested the first mission in story mode and the game worked fine. On the very bottom and right sides of the screen there's a strip of pixels which is incorrectly rendered with no fix, but it's not very annoying. The health bar for one objective seemed to render strangely as well but this is very minor. Constant 100% speed and all the cutscenes and menus I went through worked perfectly.|tester=Xerxes}}
{{testing/entry|revision=4.0-4877|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Crashing no longer seems to be an issue. Tested the first mission in story mode and the game worked fine. On the very bottom and right sides of the screen there's a strip of pixels which is incorrectly rendered with no fix, but it's not very annoying. The health bar for one objective seemed to render strangely as well but this is very minor. Constant 100% speed and all the cutscenes and menus I went through worked perfectly.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}