Turok: Evolution: Difference between revisions

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(FPRF)
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Also, pause many times could trigger it. This occurs on both '''DSP-HLE''' and '''DSP-LLE''', inclusive '''DSP-LLE Interpreter'''.
Also, pause many times could trigger it. This occurs on both '''DSP-HLE''' and '''DSP-LLE''', inclusive '''DSP-LLE Interpreter'''.


=== Freezes and Crashes ===
=== <s>Freezes and Crashes</s> ===
==== <s>Freeze at some 'Chapter' load screen</s> ====
==== <s>Freeze at some 'Chapter' load screen</s> ====
Game freezes when load screen appears since {{revision|4.0-4169}}:
Game freezes when load screen appears since {{revision|4.0-4169}}:
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==== <s>Crash at Chapter 3, Level 3 load screen</s> ====
==== <s>Crash at Chapter 3, Level 3 load screen</s> ====
Emulator crashes with any configuration. A ''HLE system tried to call a undefined HLE function 0.'' information dialog appears if MMU is enabled, else the emulator simply closes it unexpectedly. Occurs since {{revision|4.0-3482}}.
Emulator crashes with any configuration. A ''HLE system tried to call a undefined HLE function 0.'' information dialog appears if MMU is enabled, else the emulator simply closes it unexpectedly. Occurs since {{revision|4.0-3482}}. Fixed by enable Floating Point Result Flag.
Fixed by enable Floating Point Result Flag.


==== <s>Crashing at the Main Menu</s> ====
==== <s>Crashing at the Main Menu</s> ====
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== Configuration ==
== Configuration ==
This game needs be '''enabled FPRF''' (Floating Point Result Flag) support, in game properties, for avoid freezes.
<!--A full list of options is available at Template:Config/doc-->
{{Config
|fprf = On
|fprfnotes = Avoid freezes
}}


== Version Compatibility ==
== Version Compatibility ==