Ty the Tasmanian Tiger

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Ty the Tasmanian Tiger
Ty the Tasmanian Tiger.jpg
Developer(s) EA Games
Publisher(s) Electronic Arts
Series Ty the Tasmanian Tiger
Platform(s) GameCube
Release date(s) NA September 10, 2002
EU November 22, 2002
Genre(s) Platform
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Ty the Tasmanian Tiger
Playable
GameIDs GTYP69, GTYE69
See also...

Dolphin Forum thread
Open Issues
Debug Symbol Files
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In Ty the Tasmanian Tiger meet TY, a fearless Tasmanian tiger in the wild and untamed Australian wilderness. Skilled in the art of boomerang combat, TY not only survives the dangerous Australian Outback, he runs, jumps, swims, and glides through it. As TY, you'll encounter more than 50 wild characters based on real-life indigenous animals of Australia. Not all of them are nice--so give your enemies a taste of eight different boomerangs. When you're not busy in combat, you'll solve puzzles, collect items, and participate in races.

Emulation Information

16:9

Ty the Tasmanian Tiger has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended.

Problems

There are no reported problems with this title.

Enhancements

60 FPS

The following AR code will make the game run at 60FPS instead of 30.

$60FPS [Nick Reynolds]
002978C8 00000000


Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Ty the Tasmanian Tiger since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-9211 (current)
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Δ
Δ
Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7661 Windows 7 AMD Phenom 9950 @ 2.4GHz ATI Radeon HD 5770 Starts: 25FPS
4.0.2 Windows 8 AMD Phenom II X4 @ 3.2GHz NVIDIA GeForce GTX 460 Works fine aside from low framerate, average of 25 going as low as 20 in some areas. Vbeam Speed Hack considerably improves this, but some areas are still slow. Mysteriously low framerates seem to plague each game in the series.
4.0-1921 Windows 7 AMD FX-9370 @ 4.4GHz AMD Radeon 7870 HD Starts: 30FPS but has a little bit of choppy audio off and on through the game
5.0 Ubuntu 16.04 Intel Core i5-6300HQ @ 2.3GHz x4 NVIDIA GeForce GTX 960M Gameplay is slow (hanging around the low 20FPS range) and audio is choppy. Gameplay is decent enough once you get used to it. CheshireJacob
5.0-3912 Windows 10 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 1060 Nearly perfect at 100% speed. Played to 60% completion at 3x native resolution, all other settings default (OpenGL). Overall it was a great, smooth experience to play. Only a few problems were noticed; in widescreen mode, when you grab an opal, the HUD icon for the opal shifts to the left underneath the counter, rather than staying to the right where it's meant to be. This is clearly a bug as the "aura" around the opal icon still displays in the correct position, disconnected from the icon. Dolphin also does not automatically change to 16:9 for this title when widescreen is set ingame, but you can set "Force 16:9" and it works fine and looks great. Besides from that, there's one point on the second slide in Walk in the Park where there is noticeable texturing glitches, but this may be a problem with non-native resolution. Xerxes

Gameplay Videos