Ty the Tasmanian Tiger: Difference between revisions

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(debug symbols in TY_REL.elf)
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{{Infobox VG
{{Infobox VG
|image    = [[File:Ty the Tasmanian Tiger.jpg|300px]]
|image    = [[File:Ty the Tasmanian Tiger.jpg|300px]]
|developer = EA Games
|developer = Krome Studios
|publisher = Electronic Arts
|publisher = Electronic Arts
|series    = Ty the Tasmanian Tiger
|series    = Ty the Tasmanian Tiger
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== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
}}
}}
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7661|OS=Windows 7|CPU=AMD Phenom 9950 @ 2.4GHz|GPU=ATI Radeon HD 5770|result=Starts: 25FPS|tester=}}
{{testing/entry|revision=7661|OS=Windows 7|CPU=AMD Phenom 9950 @ 2.4 GHz|GPU=ATI Radeon HD 5770|result=Starts: 25FPS|tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 8|CPU=AMD Phenom II X4 @ 3.2GHz|GPU=NVIDIA GeForce GTX 460|result=Works fine aside from low framerate, average of 25 going as low as 20 in some areas. Vbeam Speed Hack considerably improves this, but some areas are still slow. Mysteriously low framerates seem to plague each game in the series.|tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 8|CPU=AMD Phenom II X4 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 460|result=Works fine aside from low framerate, average of 25 going as low as 20 in some areas. Vbeam Speed Hack considerably improves this, but some areas are still slow. Mysteriously low framerates seem to plague each game in the series.|tester=}}
{{testing/entry|revision=4.0-1921|OS=Windows 7|CPU=AMD FX-9370 @ 4.4GHz|GPU=AMD Radeon 7870 HD|result=Starts: 30FPS but has a little bit of choppy audio off and on through the game|tester=}}
{{testing/entry|revision=4.0-1921|OS=Windows 7|CPU=AMD FX-9370 @ 4.4 GHz|GPU=AMD Radeon 7870 HD|result=Starts: 30FPS but has a little bit of choppy audio off and on through the game|tester=}}
{{testing/entry|revision=5.0|OS=Ubuntu 16.04|CPU=Intel Core i5-6300HQ @ 2.3GHz x4|GPU=NVIDIA GeForce GTX 960M|result=Gameplay is slow (hanging around the low 20FPS range) and audio is choppy.  Gameplay is decent enough once you get used to it.|tester=CheshireJacob}}
{{testing/entry|revision=5.0|OS=Ubuntu 16.04|CPU=Intel Core i5-6300HQ @ 2.3 GHz x4|GPU=NVIDIA GeForce GTX 960M|result=Gameplay is slow (hanging around the low 20FPS range) and audio is choppy.  Gameplay is decent enough once you get used to it.|tester=CheshireJacob}}
{{testing/entry|revision=5.0-3912|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Nearly perfect at 100% speed. Played to 60% completion at 3x native resolution, all other settings default (OpenGL). Overall it was a great, smooth experience to play. Only a few problems were noticed; in widescreen mode, when you grab an opal, the HUD icon for the opal shifts to the left underneath the counter, rather than staying to the right where it's meant to be. This is clearly a bug as the "aura" around the opal icon still displays in the correct position, disconnected from the icon. Dolphin also does not automatically change to 16:9 for this title when widescreen is set ingame, but you can set "Force 16:9" and it works fine and looks great. Besides from that, there's one point on the second slide in Walk in the Park where there is noticeable texturing glitches, but this may be a problem with non-native resolution.|tester=Xerxes}}
{{testing/entry|revision=5.0-3912|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=Nearly perfect at 100% speed. Played to 60% completion at 3x native resolution, all other settings default (OpenGL). Overall it was a great, smooth experience to play. Only a few problems were noticed; in widescreen mode, when you grab an opal, the HUD icon for the opal shifts to the left underneath the counter, rather than staying to the right where it's meant to be. This is clearly a bug as the "aura" around the opal icon still displays in the correct position, disconnected from the icon. Dolphin also does not automatically change to 16:9 for this title when widescreen is set ingame, but you can set "Force 16:9" and it works fine and looks great. Besides from that, there's one point on the second slide in Walk in the Park where there is noticeable texturing glitches, but this may be a problem with non-native resolution.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=jh5RFDFdnjM|cap1=Dolphin Emulator 4.0-4672 - Ty the Tasmanian Tiger (1080p HD) - Nintendo GameCube
|vid1=jh5RFDFdnjM|cap1=Dolphin Emulator 4.0-4672 - Ty the Tasmanian Tiger (1080p HD) - Nintendo GameCube
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{{Navigation/Ty the Tasmanian Tiger}}
{{Navigation/Ty the Tasmanian Tiger}}
[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Ships with debugging symbols]]
[[Category:Ships with debugging symbols]]

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