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Ty the Tasmanian Tiger 2: Bush Rescue
|Ty the Tasmanian Tiger 2: Bush Rescue|
|Series||Ty the Tasmanian Tiger|
|Release date(s)|| NA October 12, 2004|
EU November 5, 2004
|Input methods||GameCube Controller|
The tiger returns to take back the Outback in Ty the Tasmanian Tiger 2: Bush Rescue. The evil Boss Cass has broken out of Currawong Jail and has hatched a plan to take over the world with an army of Uber Reptiles. Now it's up to Ty, the boomerang-wielding hero, and his newly formed team of Burramudgee Bush Rescue mates to stop him. As Ty, you can explore an expansive open environment on foot or in a vehicle. You'll also have access to more boomerangs and mech units, each with special powers and abilities.
Ty the Tasmanian Tiger 2: Bush Rescue has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended.
There are no reported problems with this title.
The following AR code will make the game run at 60FPS instead of 30.
$60FPS [Nick Reynolds] 00385194 00000000 00385188 00000000
Only configuration options for the best compatibility where they deviate from defaults are listed.
|16:9||Game has built in widescreen support, needs to be stretched to work.|
The graph below charts the compatibility with Ty the Tasmanian Tiger 2: Bush Rescue since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 8||AMD Phenom II X4 Black Edition 3.2GHz||NVIDIA GeForce GTX 460||Playable, tends to fluctuate between 20 to 25FPS. No other problems apparent. Unlike Ty 1 the vBeam speed hack does not improve this; it actually makes the game consistently slow-motion while playing the music full speed.||Sukid|
|Windows 8||AMD Phenom II X4 Black Edition 3.2GHz||NVIDIA GeForce GTX 970||Works pretty well. D3D11 backend is much faster and has a few less graphics bugs. Tends to hold at 30FPS with rare drops. Need to force EFB to Texture to get the game not to strangely lock itself to 7 or so frames per second. This causes a few graphical glitches including the water textures but it's mutable.||Sukid|
|Mac OS X 10.11.5||Intel Core i5-4690k||NVIDIA GeForce GTX 960||Works great under OpenGL, but had to turn off "Scaled EFB Copy" in Enhancements to get a frame rate above 20. FPS is quite stable at 30FPS. No Graphical Glitches seen other than the game's display shifting towards the left once Scaled EFB copy was selected, and for some reason this version doesn't seem to save some Graphics settings, not sure if bug with Version or issue with game as 5.0 is quite new.||Spongeyperson|
|Mac OS X 10.12.4||Intel Core i7-4790K||NVIDIA GeForce GTX 1070||Works great under OpenGL, but had to toggle "Scaled EFB Copy" in Enhancements to get a frame rate above 20. For some reason the game seems to steady it's framerate once it's been toggled. FPS is quite stable at 30FPS. No Graphical Glitches seen other than the game's display shifting towards the left and the aspect ratio messing up once you opened the config menu while the game is running, and for some reason this version doesn't seem to save some Graphics settings, not sure if bug with Version or issue with game as 5.0 is quite new.||Spongeyperson|