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Ufouria: The Saga
|Ufouria: The Saga|
|Platform(s)||Virtual Console, NES|
JP September 20, 1991
EU November 19, 1992
EU July 2, 2010
NA August 23, 2010
JP March 29, 2011
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
In Ufouria: The Saga (へべれけ) Bop-Louie and his friends live in a world named Ufouria, The characters stumble upon a crater, in which his friends fall in. Bop-Louie climbs in, but suddenly blanks out. He finds out that he must find all three of his other friends, all of which suffer from amnesia and take on Bop-Louie as a threat. Each time Bop-Louie locates one of his friends, you must battle them in an attempt to help them regain their memory. Once all four are back together the game revolves around collecting keys to open a gate, Unyo The alien will then battle you to the death with a giant hovering robot, that looks like him, connected to him.
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Ufouria: The Saga since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|