User talk:UmbraWitchJeanne: Difference between revisions

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I've cleaned up the pre-existing versions of your AR codes, providing attribution. Please keep in mind this was purely as a favor to you Ralf, since you've been nice enough to provide so many codes. In general, I don't expect we'll be able to maintain such over time, as various codes will get copied to different locations and it will likely become difficult to work out to whom to attribute things to. I've also copied over a number of missing codes (mainly for 60Hz modes). We still need to capture many of these codes though, specifically those on the list beyond PAL:P. If you are able to continue to assist with this, UmbraWitchJeanne, it would be appreciated. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 08:30, 27 May 2015 (CEST)
I've cleaned up the pre-existing versions of your AR codes, providing attribution. Please keep in mind this was purely as a favor to you Ralf, since you've been nice enough to provide so many codes. In general, I don't expect we'll be able to maintain such over time, as various codes will get copied to different locations and it will likely become difficult to work out to whom to attribute things to. I've also copied over a number of missing codes (mainly for 60Hz modes). We still need to capture many of these codes though, specifically those on the list beyond PAL:P. If you are able to continue to assist with this, UmbraWitchJeanne, it would be appreciated. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 08:30, 27 May 2015 (CEST)
*I'm terribly sorry about that, Ralf. I'll be sure to give you credit for all further widescreen patches of yours that I add to the wiki's pages. [[User:UmbraWitchJeanne|UmbraWitchJeanne]] ([[User talk:UmbraWitchJeanne|talk]]) 21:03, 1 July 2015 (CEST)
== Animal Crossing 16:9 AR code ==
Thanks for adding all of these widescreen patches but I was just wondering, what is this code for? Dolphin's "Force 16:9" seems to work just fine for Animal Crossing.
-[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 02:15, 16 August 2015 (CEST)
:Upon further inspection, Dolphin's "Force 16:9" option actually works even better than the AR code. The AR code is making everything too narrow:
:Native 4:3 - http://i.imgur.com/XuZsibz.png
:Force 16:9 - http://i.imgur.com/AiV3eXy.png
:AR code - http://i.imgur.com/2LUESXo.png
:-[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 02:20, 16 August 2015 (CEST)
After speaking with JMC4789 and MayImilae, I removed the AR codes because they are not needed. Dolphin's built-in widescreen hack work just fine for this game. We'll also be removing all other AR codes you added until someone confirms that Dolphin's built-in widescreen hack isn't working for a specific game and an AR code is needed, as was the case with Wind Waker.
Just as a side note for posterity, MayImilae actually speculated that these might actually be 21:9 codes instead of 16:9.
-[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 08:21, 17 August 2015 (CEST)

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