User talk:Velocity7: Difference between revisions
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=== Half of Link === | === Half of Link === | ||
Dolphin 4.0 stable have the issue with DX9, and DX9 backend got removed recently, so, no point in keeping a note about something that occur with the latest stable release and that doesn't even exist anymore in the latest development version... [[User:mbc07|mbc07]] ([[User talk:mbc07|talk]]) | Dolphin 4.0 stable have the issue with DX9, and DX9 backend got removed recently, so, no point in keeping a note about something that occur with the latest stable release and that doesn't even exist anymore in the latest development version... [[User:mbc07|mbc07]] ([[User talk:mbc07|talk]]) | ||
:D3D9 did not have the error. I used it way back in 3.0-600 era to get around the problem (OpenGL didn't have it back then either but it was rather slow before GLSL), and I confirmed it via the [http://www.mediafire.com/?4hz5hw85qqko0r8 fifolog] from the [https://code.google.com/p/dolphin-emu/issues/detail?id=5070 issue report] in {{revision|4.0-88}}. Give it a try, you should get the same results. - [[User: | :D3D9 did not have the error. I used it way back in 3.0-600 era to get around the problem (OpenGL didn't have it back then either but it was rather slow before GLSL), and I confirmed it via the [http://www.mediafire.com/?4hz5hw85qqko0r8 fifolog] from the [https://code.google.com/p/dolphin-emu/issues/detail?id=5070 issue report] in {{revision|4.0-88}}. Give it a try, you should get the same results. - [[User:MayImilae|MayImilae]] ([[User talk:MayImilae|talk]]) 20:32, 8 October 2013 (CEST) | ||
:I get half of link with DX9 in 4.0 stable and in the 4.0-144 when playing the game, but playing the FIFO log works (weird). Apparently this is occurring only in my system, so, add it back if you want, but I still consider this irrelevant now that the DX9 backend has gone. - [[User:mbc07|mbc07]] ([[User talk:mbc07|talk]]) | :I get half of link with DX9 in 4.0 stable and in the 4.0-144 when playing the game, but playing the FIFO log works (weird). Apparently this is occurring only in my system, so, add it back if you want, but I still consider this irrelevant now that the DX9 backend has gone. - [[User:mbc07|mbc07]] ([[User talk:mbc07|talk]]) | ||
:It's the only way around the bug, so I think it's relevant. I'll put it back up. - [[User: | :It's the only way around the bug, so I think it's relevant. I'll put it back up. - [[User:MayImilae|MayImilae]] ([[User talk:MayImilae|talk]]) 01:17, 9 October 2013 (CEST) |
Latest revision as of 22:45, 6 August 2017
Half of Link
Dolphin 4.0 stable have the issue with DX9, and DX9 backend got removed recently, so, no point in keeping a note about something that occur with the latest stable release and that doesn't even exist anymore in the latest development version... mbc07 (talk)
- D3D9 did not have the error. I used it way back in 3.0-600 era to get around the problem (OpenGL didn't have it back then either but it was rather slow before GLSL), and I confirmed it via the fifolog from the issue report in 4.0-88. Give it a try, you should get the same results. - MayImilae (talk) 20:32, 8 October 2013 (CEST)
- I get half of link with DX9 in 4.0 stable and in the 4.0-144 when playing the game, but playing the FIFO log works (weird). Apparently this is occurring only in my system, so, add it back if you want, but I still consider this irrelevant now that the DX9 backend has gone. - mbc07 (talk)
- It's the only way around the bug, so I think it's relevant. I'll put it back up. - MayImilae (talk) 01:17, 9 October 2013 (CEST)