|Capcom Production Studio 4
|JP June 26, 2003
NA October 7, 2003
EU October 24, 2003
|Action, Platform, Beat 'em up
Viewtiful Joe concerns Joe, an avid movie-goer whose girlfriend Silvia is kidnapped during a film starring Joe's favorite superhero, Captain Blue. Joe is shortly thereafter thrust into Movieland, where Silvia is taken by the villainous group known as Jadow. After accepting a special V-Watch from Captain Blue, Joe transforms into the tokusatsu-style persona "Viewtiful Joe" and sets out to rescue her.
If the External Frame Buffer is disabled, videos only show a black screen. RealXFB is set by default in the GameINI to avoid this, however the problem may still occur if you open the graphics configuration window and override the settings. RealXFB locks the game to 1x Native Internal Resolution only, so to improve graphics quality beyond 1x Native, the user will need to override the GameINI and deal with black videos. Fixed with Hybrid XFB in.
16:9 Widescreen Gecko Code
The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
This code causes the VFX bar to render incorrectly.
$16:9 Widescreen 042007CC 442AAAAA C20C3844 00000002 3C80BF40 9083000C 38800001 00000000 041F6C78 3FE38E39 0420D844 43800000 040C7B90 60000000
$16:9 Widescreen 041F8FD8 3FE38E39
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Viewtiful Joe since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Intel Core 2 Duo 7300 @ 2.66 GHz
|NVIDIA GeForce 9400 GT
|Intel Core i7-860
|ATI Radeon HD 5770
|Intel Core i5
|NVIDIA GeForce GTX 650
|Intel Core i7-4790
|NVIDIA GeForce GTX 570
|Intel Core i7-6700K @ 4.4 GHz
|NVIDIA GeForce GTX 1080
|1440p with 4x Internal Resolution, 8x SSAA, 16x AF and the aspect ratio fix AR code. Stable 60 FPS using OpenGL. Cutscenes work even after turning off RealXFB.