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|Developer(s)||Nintendo R&D1, Pax Softonica|
|Platform(s)||Virtual Console, NES|
JP July 21, 1986
NA March, 1987
EU November 15, 1987
EU August 10, 2007
JP August 21, 2007
NA November 12, 2007
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
Slam the perfect serve. Spike the game-winning point. Make the save that saves the game! It's all up to you. Because you call the shots in Volleyball. You'll start by selecting a team from the country of your choice. As Captain, you'll lead your team through a fast-paced warm-up round, then quickly move into the heat of real volleyball competition. You'll decide when to spike, when to lob, when to make a diving save - everything just like the captain of a real volleyball team! Play against a friend or challenge the computer. Either way, Nintendo's true-to-life graphics and realistic game play will bring all the fun and excitement of volleyball right into your home!
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Volleyball since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|