WarioWare, Inc.: Mega Party Game$!: Difference between revisions

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|developer = Nintendo R&D1
|developer = Nintendo R&D1
|publisher = Nintendo
|publisher = Nintendo
|released  = {{vgrelease|NA=April 5, 2004|EU=September 3, 2004|JP=October 17, 2003}}
|series    = Wario
|genre    = Action
|released  = {{vgrelease|JP=October 17, 2003|NA=April 6, 2004|EU=September 3, 2004}}
|genre    = Party, Mini-games
|modes    = Single-player, Multiplayer (4)
|modes    = Single-player, Multiplayer (4)
|input    = GameCube Controller, Game Boy Advance
|input    = GameCube Controller, Game Boy Advance
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}}
}}


'''''WarioWare, Inc.: Mega Party Game$!''''', known in in Japan as '''''Atsumare!! Made in Wario''''' (あつまれ!!メイド イン ワリオ), consists of many mini-games known as "micro-games" that, on average, reach a 5-second length. It is the second game in the WarioWare series, and mainly uses the micro-games of the previous entry.
'''''WarioWare, Inc.: Mega Party Game$!''''', known in in Japan as '''''Atsumare!! Made in Wario''''' ('''''あつまれ!!メイド イン ワリオ'''''), consists of many mini-games known as "micro-games" that, on average, reach a 5-second length. It is the second game in the WarioWare series, and mainly uses the micro-games of the previous entry.


== Problems ==
== Problems ==
=== Multiplayer Mini-games Are Invisible ===
{{Problems|{{#vardefineecho:problems|
In multiplayer mode mini games are not visible, sound and buttons still react.
To fix this set accuracy to the 2nd place from the safe (Left side).


}}}}
== Enhancements ==
=== Minigame Backgrounds ===
=== Minigame Backgrounds ===
Enabling Anisotropic Filtering causes corrupt backgrounds in some mini games.
Enabling Force Texture Filtering causes corrupt backgrounds in some mini games. Because of this, the setting is defaulted to off by this title's GameINI. This can be changed in the game's properties.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|anisotropic            = 1X
|anisotropicnotes      = Background corruption occurs if enabled.
|forcefilter            = Off
|forcefilternotes      = Background corruption occurs if enabled.
|accuratetexturecache = 2
|accuratetexturecachenotes = Fix multiplayer game invisibility
}}
}}


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{{VersionCompatibilityVersion|0|***|Mini-games backgrounds are broken but the games themselves work}}
{{VersionCompatibilityVersion|0|***|Mini-games backgrounds are broken but the games themselves work}}
{{VersionCompatibilityVersion|4.0-593|****|Mini-game Backgrounds fixed}}
{{VersionCompatibilityVersion|4.0-593|****|Mini-game Backgrounds fixed}}
{{VersionCompatibilityVersion|5.0-5489|*****|Perfect}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=4.0-593|OS=Windows 7|CPU=Intel Core i5-3470|GPU=NVIDIA GeForce GTX 660|result=Game Boy Advance games messed up if you have any filters on (AF is also affected). Disable them and game becomes almost fully playable.|tester=Moneyvova}}
{{testing/entry|revision=4.0-593|OS=Windows 7|CPU=Intel Core i5-3470|GPU=NVIDIA GeForce GTX 660|result=Game Boy Advance games messed up if you have any filters on (AF is also affected). Disable them and game becomes almost fully playable.|tester=Moneyvova}}
{{testing/entry|revision=4.0-5886|OS=Windows 7|CPU=Intel Core i5-2450M @ 2.5GHz|GPU=Intel HD Graphics 3000 (GT2+)|result=The game appears to run perfectly (without any enhancements such as anti-aliasing or anisotropic filtering.) Setting the texture cache anywhere between safe and fast does not seem to change this.|tester=ChillBro}}
{{testing/entry|revision=4.0-5886|OS=Windows 7|CPU=Intel Core i5-2450M @ 2.5GHz|GPU=Intel HD Graphics 3000 (GT2+)|result=The game appears to run perfectly (without any enhancements such as anti-aliasing or anisotropic filtering.) Setting the texture cache anywhere between safe and fast does not seem to change this.|tester=ChillBro}}
{{testing/entry|revision=5.0-5489|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Perfect with default settings. Texture Cache Accuracy: Medium isn't needed for multiplayer anymore, but it is needed for text in Orbulon's games, and it's set by default anyways. Anisotropic filtering x16 didn't cause any problems, but Force Texture Filtering still causes corrupt backgrounds, and is also turned off automatically by the game's INI.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=vXAszJSJgh8|cap1=(60FPS) Dolphin Emulator 4.0.2 - WarioWare, Inc.: Mega Party Game$! (1080p HD) - Nintendo GameCube
|vid1=vXAszJSJgh8|cap1=(60FPS) Dolphin Emulator 4.0.2 - WarioWare, Inc.: Mega Party Game$! (1080p HD) - Nintendo GameCube
|vid2=KB6HuJzS4sE|cap2=Wario Ware Inc Mega Games with Android Dolphin Emulator on S4 i9500
|vid2=KB6HuJzS4sE|cap2=Wario Ware Inc Mega Games with Android Dolphin Emulator on S4 i9500
}}
}}
[[Category:GameCube games]]
[[Category:GameCube games]]
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