| Progress Continues
We've already had 12883 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: July, August, and September 2020 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Wario Land: Shake It!
|Wario Land: Shake It!|
|Release date(s)|| JP July 24, 2008|
NA September 22, 2008
AUS September 25, 2008
EU September 26, 2008
KO April 14, 2011
|Input methods||Wii Remote|
|GameIDs||RWLK01, RWLP01, RWLE01, RWLJ01|
Wario Land: Shake It!, also known as Wario Land: The Shake Dimension in Europe and as Wario Land Shake (ワリオランドシェイク) in Japan/Korea, was developed by the Japanese company Good Feel, Co. Ltd., headed by the former CEO of the now-defunct Konami Computer Entertainment Kobe branch Shigeharu Umezaki. It includes an animated opening and ending, created by anime studio Production I.G. This is the first game in the series to feature hand-drawn graphics rather than pixelated sprites. Wario Land: The Shake Dimension follows the graphical style of earlier Wario Land games on the Game Boy, Game Boy Color, Virtual Boy, and Game Boy Advance. The player holds the Wii Remote sideways and shakes it to attack enemies and perform special moves. These include grabbing items and enemies and shaking them to produce coins, and grabbing a rope flipping upwards.
There are no reported problems with this title.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Wario Land: Shake It! since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i7-920 @ 4.05GHz||ATI Radeon HD 4890||The game can be played at full speed's in HD even with fraps recording. Wario Land: The Shake Dimension on Dolphin Wii/GC Emulator (720p HD) Full Speed||iNexXxuS|
|Windows Vista||Intel Core 2 Quad Q6600||NVIDIA GeForce GTX 470||Awesome||SpReeD|
|Windows 7||Intel Core i5-2430M @ 2.4GHz||Intel HD Graphics 3000||Works well some enemies are not colored in properly and slow at times. Mainly 50-60FPS.Movies Are about 30FPS. Emulator crashes after awhile so save state often.||Shawnohayon|
|Windows 7||Intel Core i7-965 @ 3.2GHz||NVIDIA GeForce GTX 560||Perfect always 60FPS||step1978|
|Windows 7||Intel Core i7-3630QM @2.4GHz||AMD Radeon HD 7610M||Perfect, Using NTSC-U 60FPS All the time even at 1080p 4.0 is the fastest build if you faced a slowdown use 3.5 also remember to set power plan to "High Performance" if needed. Setting: Direct3D11, Resolution: Auto (Window Size), OpenMP Enabled and DSP HLE with XAudio2 Backend||Hardlord999|
|Windows 7||AMD Phenom II 975 @ 4.12GHz||AMD R9 290||Using DSP LLE, OpenMP texture decoder, Dolby Pro Logic II decoder with OpenAL at a latency of 2, Internal resolution set to 3x Native running in fullscreen at 1920x1080 with scaled EFB copies and EFB set to virtual, unchecked "Ignore Format Changes", and all other settings at their respective defaults. Playing with a real Wii Remote using the Toshiba stack. The game itself runs at a stable 60FPS without slowdown or drops in FPS and seems to work fine overall; the movies/cinematics, however, constantly drop downward of 45FPS and sticks there, except for during short, short intervals at which it can, for a second or two, go up to 60FPS.||incassum|