Xenoblade Chronicles: Difference between revisions

Rewording and changing the recent changes. The wiki is focused on the latest dev versions, of which D3D9 is not present. It should not be listed. Made OpenGL stuttering fixes vaguer. Custom textures works with OpenGL currently.
(Rewording and changing the recent changes. The wiki is focused on the latest dev versions, of which D3D9 is not present. It should not be listed. Made OpenGL stuttering fixes vaguer. Custom textures works with OpenGL currently.)
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=== Stutter during battles ===
=== Stutter during battles ===
With D3D, the game stutters during battles or when entering a new area. OpenGL may not suffer from this problem, depending on your graphics card. It may resolve this problem.
With D3D, the game stutters during battles or when entering a new area. OpenGL greatly improves this issue; use it to minimize this problem.
*In {{revision|4.0-314}}, a change was made to Dolphin that unified components of D3D and OpenGL. The unfortunate side effect of this was bringing the stuttering issues in D3D over into OpenGL. For this and other regressions, the change was undone in {{revision|4.0-330}}.
*In {{revision|4.0-314}}, a change was made to Dolphin that unified components of D3D and OpenGL. The unfortunate side effect of this was bringing the greater stuttering of D3D over into OpenGL. For this and other regressions, the change was undone in {{revision|4.0-330}}.


=== Minor audio pops ===
=== Minor audio pops ===
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== Configuration ==
== Configuration ==
{{Config
{{Config
|gfxbackend = OpenGL, DirectX 9
|gfxbackend = OpenGL
|gfxbackendnotes = OpenGL may avoid stuttering. DirectX 9 (depreciated) is compatible with HD Texture Pack, use only if OpenGL does not reduce stuttering
|gfxbackendnotes = Minimizes stuttering
|efbcopy = RAM
|efbcopy = RAM
|efbcopynotes = Enable screenshot when saving/loading
|efbcopynotes = Enable screenshot when saving/loading