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(Rewording and changing the recent changes. The wiki is focused on the latest dev versions, of which D3D9 is not present. It should not be listed. Made OpenGL stuttering fixes vaguer. Custom textures works with OpenGL currently.) |
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=== Stutter during battles === | === Stutter during battles === | ||
With D3D, the game stutters during battles or when entering a new area. OpenGL | With D3D, the game stutters during battles or when entering a new area. OpenGL greatly improves this issue; use it to minimize this problem. | ||
*In {{revision|4.0-314}}, a change was made to Dolphin that unified components of D3D and OpenGL. The unfortunate side effect of this was bringing the stuttering | *In {{revision|4.0-314}}, a change was made to Dolphin that unified components of D3D and OpenGL. The unfortunate side effect of this was bringing the greater stuttering of D3D over into OpenGL. For this and other regressions, the change was undone in {{revision|4.0-330}}. | ||
=== Minor audio pops === | === Minor audio pops === | ||
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== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
|gfxbackend = OpenGL | |gfxbackend = OpenGL | ||
|gfxbackendnotes = | |gfxbackendnotes = Minimizes stuttering | ||
|efbcopy = RAM | |efbcopy = RAM | ||
|efbcopynotes = Enable screenshot when saving/loading | |efbcopynotes = Enable screenshot when saving/loading |