Xenoblade Chronicles: Difference between revisions

m (Moving the 60hz problem up to the top of the fixed problems)
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=== Texture Flickering ===
=== Texture Flickering ===
With D3D, the sky in Makna Forest is glitched, as the ocean texture from the above area is flickering through. Use OpenGL to prevent this from happening.  
With D3D, the sky in Makna Forest is glitched, as the ocean texture from the above area is flickering through. Use OpenGL to prevent this from happening.  
=== Blurryness ===
In certain areas and cutscenes, the game will appear blurry regardless of Internal Resolution or antialiasing. This is most notable when entering Tephra Cave for the first time, where if using an IR above 1x, it's easy to notice. Enable Scaled EFB Copy to correct this.
{{image|Blurry_Tephra.png|Scaled EFB Copy disabled (click to expand)}}
{{image|Fixed_Tephra.png|Scaled EFB Copy enabled|br}}


=== Minor Audio Pops ===
=== Minor Audio Pops ===
3

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