Xenoblade Chronicles: Difference between revisions

(Removing duplicate stuttering problem. This has been removed three times now by admins as a duplicate problem. Do not place it again, bring it up in the talk page if you wish to contest this.)
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{{testing/entry|revision=4.0-8010|OS=Windows 8.1|CPU=Intel Core i7-3635QM @ 2.4GHz|GPU=AMD Radeon R9 270X|result=NTSC version. Runs perfectly fine in D3D, never dropped a frame below solid 30 on 4x native, v-sync on and with the HD pack installed. OpenGL however is constantly stuttering, whenever the game is loading new areas/textures. I've experienced two seemingly random slowdowns with halved FPS. One during a bossfight and one in the field. In both cases, simply restarting the emulator fixed the issue, and the parts could be played without experiencing the issue again. Besides that, the sky texture in Makna forest glitched out. Switching to OpenGL fixed the flickering, but due to the poor performance, D3D was preferable to me in this case. Other than that, no issues, glitches, missing effects or slowdowns whatsoever.|tester=Calorie_Mate}}
{{testing/entry|revision=4.0-8010|OS=Windows 8.1|CPU=Intel Core i7-3635QM @ 2.4GHz|GPU=AMD Radeon R9 270X|result=NTSC version. Runs perfectly fine in D3D, never dropped a frame below solid 30 on 4x native, v-sync on and with the HD pack installed. OpenGL however is constantly stuttering, whenever the game is loading new areas/textures. I've experienced two seemingly random slowdowns with halved FPS. One during a bossfight and one in the field. In both cases, simply restarting the emulator fixed the issue, and the parts could be played without experiencing the issue again. Besides that, the sky texture in Makna forest glitched out. Switching to OpenGL fixed the flickering, but due to the poor performance, D3D was preferable to me in this case. Other than that, no issues, glitches, missing effects or slowdowns whatsoever.|tester=Calorie_Mate}}
{{testing/entry|revision=4.0-8329|OS=Windows 8.1|CPU=Intel Xeon X5690 @ 3.6GHz x2|GPU=NVIDIA GeForce GTX Titan X|result=PAL version. Additional hardware details: 2x 512GB Samsung 850 Pro in RAID 0 on an LSI 9361-8i yielding 1200MBps read/write. 3-4 months ago I tested with a single SSD and I still had the shader stuttering with identical settings as this version. Now I have absolutely no stuttering, slowdowns, or performance hiccups of any kind, the game plays like it does on the console. I used D3D. 3x Native, and 4x SSAA, anything higher seemed like overkill for a huge performance hit. The only other thing I noticed compared to my previous test, is that the initial "Reading Disc..." is displayed for 30-90 seconds instead of instantly disappearing. I should note that these 2 CPUs do not support AVX, and OpenGL was still stuttery with identical settings.|tester=HakanaiSeishin}}
{{testing/entry|revision=4.0-8329|OS=Windows 8.1|CPU=Intel Xeon X5690 @ 3.6GHz x2|GPU=NVIDIA GeForce GTX Titan X|result=PAL version. Additional hardware details: 2x 512GB Samsung 850 Pro in RAID 0 on an LSI 9361-8i yielding 1200MBps read/write. 3-4 months ago I tested with a single SSD and I still had the shader stuttering with identical settings as this version. Now I have absolutely no stuttering, slowdowns, or performance hiccups of any kind, the game plays like it does on the console. I used D3D. 3x Native, and 4x SSAA, anything higher seemed like overkill for a huge performance hit. The only other thing I noticed compared to my previous test, is that the initial "Reading Disc..." is displayed for 30-90 seconds instead of instantly disappearing. I should note that these 2 CPUs do not support AVX, and OpenGL was still stuttery with identical settings.|tester=HakanaiSeishin}}
{{testing/entry|revision=4.0-9102|OS=Windows 10|CPU=Intel Core i5 3570k @ 4.2gHz|GPU=NVIDIA GeForce GTX 970 SC|result=US NTSC version. Additional hardware details: The game is located on a SSD. Emulator is running using the new DX12 API with 6x native resolution and default settings. Copy to texture disabled and fast transfer disc rate enabled. DX12 paired with a single SSD do solve the majority of the stutter caused by shader compiling. There are no tearing with vsync off in this release. Exclusive fullscreen may be broken for DX12.|tester=Tamodolo}}
{{testing/end}}
{{testing/end}}


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