Xenoblade Chronicles: Difference between revisions

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'''''Xenoblade Chronicles''''', known in Japan as '''''Xenoblade''''' ('''''ゼノブレイド''''', '''''Zenobureido'''''), is a console role-playing game, and the first of the ''Xeno'' series to make it to a Nintendo console. Originally not intended to be released in North America, a massive fan movement called [https://en.wikipedia.org/wiki/Operation_Rainfall Operation Rainfall] convinced Nintendo to publish it in more regions.
'''''Xenoblade Chronicles''''', known in Japan as '''''Xenoblade''''' ('''''ゼノブレイド''''', '''''Zenobureido'''''), is a console role-playing game, and the first of the ''Xeno'' series to make it to a Nintendo console. Originally not intended to be released in North America, a massive fan movement called [https://en.wikipedia.org/wiki/Operation_Rainfall Operation Rainfall] convinced Nintendo to publish it in more regions.


The game follows a young man named Shulk, who wields the titular Xenoblade – an energy blade called the Monado – against the Mechon in order to ultimately save the world. The game world is designed to give the feeling of freedom and scope to the player; the environment is massive and most of it is available for exploration right from the start. Xenoblade uses a real time battle system, allowing the player to control his movement and attacks at will while party members attack automatically.  
The game follows a young man named Shulk, who wields the titular Xenoblade – an energy blade called the Monado – against the Mechon in order to ultimately save the world. The game world is designed to give the feeling of freedom and scope to the player; the environment is massive and most of it is available for exploration right from the start. Xenoblade uses a real time battle system, allowing the player to control his movement and attacks at will while party members attack automatically.


== Emulation Information ==
== Emulation Information ==
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D0170018 00000000
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04668860 42080000 //Affinity screen fixes
04668860 42080000 //Affinity screen fixes
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{{testing/entry|revision=3.0-801|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7|GPU=NVIDIA GeForce GTX 670|result=NTSC Version Tested. After many attempts at trying to find ideal settings, I've found the best I can at the moment. Using Enable Dual Core, Enable Idle Skipping, Limiter set to "Audio", JIT Recompiler, Threads locked to cores, DSP LLE, DSP LLE on thread, xAudio2/48000hz. Using the OpenGl backend at 1440p, 4x Native, 8xQ CSAA, 16x Anisotropic Filtering, "Scaled EFB Copy" Checked, "Per-pixel Lighting" Checked, EFB Copies set to "Texture", Texture cache set to the Safest, "External Frame Buffer" Disabled, "Per-Pixel Depth" Checked, "OpenCL Texture Decoder" Checked, "OpenMP Texture Decoder" Checked. Using the Xbox 360 Button replacement scheme via "Load Custom Textures" under advanced. Now the big thing that was keeping my performance held back was enabling Accurate VBeam emulation. With those set to the game defaults instead, the game went from 20-30FPS (stuttering) to almost 30 constant. The first battle upon loading the game will have a framerate dip as the attacks as fired off, but it's smooth sailing for the most part after. Still not perfect, but it's hard to notice if the FPS meter isn't on. After maybe 3 hours of play in one sitting, the audio can become garbled and requires a restart of the emulator. Otherwise, even if the framerate drops, the audio just keeps on going perfectly. It's only happened once; I will update this page if it occurs again. (Even with 16xQ CSAA, the game runs at 30. I just can't notice the jump so I leave it at 8xQ. This game needs a more powerful CPU to be 30 constant at absolutely all times, unless there is a setting I've overlooked.) :D|tester=Blitzxgene}}
{{testing/entry|revision=3.0-801|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7|GPU=NVIDIA GeForce GTX 670|result=NTSC Version Tested. After many attempts at trying to find ideal settings, I've found the best I can at the moment. Using Enable Dual Core, Enable Idle Skipping, Limiter set to "Audio", JIT Recompiler, Threads locked to cores, DSP LLE, DSP LLE on thread, xAudio2/48000hz. Using the OpenGl backend at 1440p, 4x Native, 8xQ CSAA, 16x Anisotropic Filtering, "Scaled EFB Copy" Checked, "Per-pixel Lighting" Checked, EFB Copies set to "Texture", Texture cache set to the Safest, "External Frame Buffer" Disabled, "Per-Pixel Depth" Checked, "OpenCL Texture Decoder" Checked, "OpenMP Texture Decoder" Checked. Using the Xbox 360 Button replacement scheme via "Load Custom Textures" under advanced. Now the big thing that was keeping my performance held back was enabling Accurate VBeam emulation. With those set to the game defaults instead, the game went from 20-30FPS (stuttering) to almost 30 constant. The first battle upon loading the game will have a framerate dip as the attacks as fired off, but it's smooth sailing for the most part after. Still not perfect, but it's hard to notice if the FPS meter isn't on. After maybe 3 hours of play in one sitting, the audio can become garbled and requires a restart of the emulator. Otherwise, even if the framerate drops, the audio just keeps on going perfectly. It's only happened once; I will update this page if it occurs again. (Even with 16xQ CSAA, the game runs at 30. I just can't notice the jump so I leave it at 8xQ. This game needs a more powerful CPU to be 30 constant at absolutely all times, unless there is a setting I've overlooked.) :D|tester=Blitzxgene}}
{{testing/entry|revision=3.0-845|OS=Windows 7|CPU=Intel Core i5-2500K @ 4 GHz|GPU=AMD Radeon HD 5770|result=PAL version with 60VPS patch and HLE Patch applied. Used DX9, 4x resolution, no AA, 16 AF, EFB copies to Texture. Fullspeed. No graphical issues except: 1. Flickering on very distant objects 2. Weird bloom scaling/ghosting on high internal resolutions (see {{Issue|5781}})|tester=Animus}}
{{testing/entry|revision=3.0-845|OS=Windows 7|CPU=Intel Core i5-2500K @ 4 GHz|GPU=AMD Radeon HD 5770|result=PAL version with 60VPS patch and HLE Patch applied. Used DX9, 4x resolution, no AA, 16 AF, EFB copies to Texture. Fullspeed. No graphical issues except: 1. Flickering on very distant objects 2. Weird bloom scaling/ghosting on high internal resolutions (see {{Issue|5781}})|tester=Animus}}
{{testing/entry|revision=3.5-269|OS=Windows 7|CPU=Intel Core i5-2400 @ 3.1 GHz|GPU=NVIDIA GeForce GTX 570|result=Butter. Constant 30FPS, *except* for barely noticable pauses when entering new areas (texture access slowdown) . No audio problems. Game config: check Enable Dual Core, uncheck Enable Idle Skipping, check Accurate VBeam, uncheck DSP HLE emulation. General config: Enable Dual Core, Framelimit - Audio, JIT Recompiler. Audio: DSP LLE recompiler, DSP LLE on Thread, XAudio. Graphics: D3D9, Fullscreen, Auto Aspect Ratio, 4x Native, 16x AI Filtering, Scaled EFB Copy, Ignore Format Changes, EFB Copies - RAM - Enable Cache, EFB On - Virtual. Anything not specifically listed is unchecked/turned off|tester=Herpderpus}}
{{testing/entry|revision=3.5-269|OS=Windows 7|CPU=Intel Core i5-2400 @ 3.1 GHz|GPU=NVIDIA GeForce GTX 570|result=Butter. Constant 30FPS, *except* for barely noticable pauses when entering new areas (texture access slowdown). No audio problems. Game config: check Enable Dual Core, uncheck Enable Idle Skipping, check Accurate VBeam, uncheck DSP HLE emulation. General config: Enable Dual Core, Framelimit - Audio, JIT Recompiler. Audio: DSP LLE recompiler, DSP LLE on Thread, XAudio. Graphics: D3D9, Fullscreen, Auto Aspect Ratio, 4x Native, 16x AI Filtering, Scaled EFB Copy, Ignore Format Changes, EFB Copies - RAM - Enable Cache, EFB On - Virtual. Anything not specifically listed is unchecked/turned off|tester=Herpderpus}}
{{testing/entry|revision=3.5-305|OS=Windows 7|CPU=Intel Core i3-2350M @ 2.3 GHz|GPU=NVIDIA GeForce 410M|result=Playable 20-25FPS (PAL), the two problems mentioned are still valid (stuttering audio + image backup overview)|tester=Dratal}}
{{testing/entry|revision=3.5-305|OS=Windows 7|CPU=Intel Core i3-2350M @ 2.3 GHz|GPU=NVIDIA GeForce 410M|result=Playable 20-25FPS (PAL), the two problems mentioned are still valid (stuttering audio + image backup overview)|tester=Dratal}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce 560 Ti 448|result=Played a few hours with NTSC version, works fine, audio is perfect with LLE and I have no slowdowns on my system without any advanced tweaking. HD textures and button textures work fine for me (remember to enable "load custom textures" in the video plugin).|tester=Herpderpus}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce 560 Ti 448|result=Played a few hours with NTSC version, works fine, audio is perfect with LLE and I have no slowdowns on my system without any advanced tweaking. HD textures and button textures work fine for me (remember to enable "load custom textures" in the video plugin).|tester=Herpderpus}}