Xenoblade Chronicles: Difference between revisions

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{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i5 3570k @ 3.4GHz|GPU=nVidia GeForce 560 Ti 448|result=Played a few hours with NTSC version, works fine, audio is perfect with LLE and I have no slowdowns on my system without any advanced tweaking. HD textures and button textures work fine for me (remember to enable "load custom textures" in the video plugin).|tester=Herpderpus}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i5 3570k @ 3.4GHz|GPU=nVidia GeForce 560 Ti 448|result=Played a few hours with NTSC version, works fine, audio is perfect with LLE and I have no slowdowns on my system without any advanced tweaking. HD textures and button textures work fine for me (remember to enable "load custom textures" in the video plugin).|tester=Herpderpus}}
{{testing/entry|revision=3.5-2296|OS=Windows 7 x64|CPU=Intel Core i5-3470 @ 3.3GHz|GPU=nVidia GeForce 550 Ti|result=Crash on star since around 3.5-600 version.Nothing helps.|tester=Zecht}}
{{testing/entry|revision=3.5-2296|OS=Windows 7 x64|CPU=Intel Core i5-3470 @ 3.3GHz|GPU=nVidia GeForce 550 Ti|result=Crash on star since around 3.5-600 version.Nothing helps.|tester=Zecht}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.4GHz|GPU=AMD Radeon HD 6800|result=NTSC version. After a good amount of testing with graphical options, found that DX9 and DX11 are the best choices. DX11 does not support HD Texture patch, and OpenGL does not work properly with the GPU (all kinds of graphical corruption). Set anti-aliasing to none and filtering to 1x, then in your graphics driver control panel, tell it to override application settings with 24xSSAA and 16xAF. DX11 is surprisingly faster than DX9 without the HD Textures. Generally 30 FPS constant except for occasional slowdowns (to 25 FPS) in fights when multiple enemies use special abilities|tester=98.248.145.164}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.4GHz|GPU=AMD Radeon HD 6800|result=NTSC version. After a good amount of testing with graphical options, found that DX9 and DX11 are the best choices. DX11 does not support HD Texture patch, and OpenGL does not work properly with the GPU (all kinds of graphical corruption). Set anti-aliasing to none and filtering to 1x, then in your graphics driver control panel, tell it to override application settings with 24xSSAA and 16xAF. DX11 is surprisingly faster than DX9 without the HD Textures. Generally 30 FPS constant except for occasional slowdowns (to 25 FPS) in fights when multiple enemies use special abilities. When overclocked to around 4.4/4.5Ghz, lag spikes go away (4.3 Ghz has half second 28 fps drops).|tester=98.248.145.164}}
{{testing/end}}
{{testing/end}}


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