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Xenoblade Chronicles: Difference between revisions
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→Stutter during battles: OpenGL still has stutters on my machine, and not just in battles, but anywhere. It's not even using all of my GPU or CPU (GPU at 49%, no CPU thread is at 100%)
(→Stutter during battles: OpenGL still has stutters on my machine, and not just in battles, but anywhere. It's not even using all of my GPU or CPU (GPU at 49%, no CPU thread is at 100%)) |
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=== Stutter during battles === | === Stutter during battles === | ||
With D3D, the game stutters during battles or when entering a new area. OpenGL | With D3D, the game stutters during battles or when entering a new area. OpenGL may not suffer from this problem, depending on your graphics card. It may resolve this problem. | ||
*In {{revision|4.0-314}}, a change was made to Dolphin that unified components of D3D and OpenGL. The unfortunate side effect of this was bringing the stuttering issues in D3D over into OpenGL. For this and other regressions, the change was undone in {{revision|4.0-330}}. | *In {{revision|4.0-314}}, a change was made to Dolphin that unified components of D3D and OpenGL. The unfortunate side effect of this was bringing the stuttering issues in D3D over into OpenGL. For this and other regressions, the change was undone in {{revision|4.0-330}}. | ||