Xenoblade Chronicles: Difference between revisions

Removing minor audio pops. It's nothing I've reproduced, and it's confusing a user on the forums who said they don't have any audio issues and are worried because of this!
(Removing minor audio pops. It's nothing I've reproduced, and it's confusing a user on the forums who said they don't have any audio issues and are worried because of this!)
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=== Texture Flickering ===
=== Texture Flickering ===
With D3D, the sky in Makna Forest is glitched, as the ocean texture from the above area is flickering through. Use OpenGL or disable Fast Depth Calculation to prevent this from happening.
With D3D, the sky in Makna Forest is glitched, as the ocean texture from the above area is flickering through. Use OpenGL or disable Fast Depth Calculation to prevent this from happening.
=== Minor Audio Pops ===
With both DSP HLE and DSP LLE, the audio will have minor pops throughout it, most noticeably in the music. It occurs in all audio backends and there is no way around it at this time. Fortunately it is very minor.


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