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Zenkoku Dekotora Matsuri
|Zenkoku Dekotora Matsuri|
|Release date(s)|| JP February 28, 2008|
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||Wii Remote|
Zenkoku Dekotora Matsuri build, Paint, Customize, Drive, and Win! This game is all about your Big Rig and getting to the finish as fast as you can! Win races and get money to purchase new stuff for your truck!
If using Dualcore, reflections will flicker, most commonly of the skybox. In order to prevent this, enable SyncGPU or enable Singlecore mode.
Painting Mode requires EFB2RAM in order to select colors and paint the truck.
Photograph mode requires EFB2RAM in order to take/store pictures.
Currently, most of the city you drive around will not render close to your vehicle due to depth compare issue.
Resolved by revision.
Force Texture Filtering Resulting In Black Textures
Force Texture Filtering causes many textures (most notably road) to appear black. Disabling Force Texture Filtering fixes the issue.
Anti-Aliasing Visual Defects
Use of Anti-Aliasing may cause image to darken and have line artifacts. Higher levels cause more darkening.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Not D3D||Avoid z-fighting issues with fast depth off|
|None||Avoid darkening and artifacts|
|Off||Avoid black textures on road and other objects|
|Off||Enable painting and photographs|
|On||Avoid flickering reflections|
The graph below charts the compatibility with Zenkoku Dekotora Matsuri since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 10||Intel Core i5-2500K @ 3.8GHz||NVIDIA GeForce GTX 750 Ti||Starts: Major graphical glitch in race.||jarupxx|