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Zenkoku Dekotora Matsuri: Difference between revisions
(fast-depth is a default setting (and so is opengl technically), the wiki only covers problems if they occur with default settings. this also applies to Spongebob ROTFD.) |
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== Emulation Information == | == Emulation Information == | ||
=== Z-fighting Issues === | === Z-fighting Issues === | ||
If fast-depth is not enabled, objects throughout the city will have severe z-fighting issues. | If fast-depth is not enabled, objects throughout the city will have severe z-fighting issues. OpenGL (and Vulkan since {{revision|5.0-10636}}) are currently the only backends with accurate enough depth emulation to completely eliminating the z-fighting. Fast-depth is enabled by default and is the more accurate settings. | ||
== Problems == | == Problems == |
Revision as of 00:29, 20 August 2019
Zenkoku Dekotora Matsuri | |
---|---|
Developer(s) | Suzak |
Publisher(s) | Jaleco Entertainment |
Platform(s) | Wii |
Release date(s) | JP February 28, 2008 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Zenkoku Dekotora Matsuri is a Truck Racing game, developed by Suzak and published by Jaleco Entertainment, which was released in Japan in 2008.
Emulation Information
Z-fighting Issues
If fast-depth is not enabled, objects throughout the city will have severe z-fighting issues. OpenGL (and Vulkan since 5.0-10636) are currently the only backends with accurate enough depth emulation to completely eliminating the z-fighting. Fast-depth is enabled by default and is the more accurate settings.
Problems
Flickering Reflections
If using Dualcore, reflections will flicker, most commonly of the skybox. In order to prevent this, enable SyncGPU or enable Singlecore mode.
Painting Mode
Painting Mode requires EFB2RAM in order to select colors and paint the truck.
Photograph Mode
Photograph mode requires EFB2RAM in order to take/store pictures.
Missing City
Currently, most of the city you drive around will not render close to your vehicle due to depth compare issue.
Resolved by revision 5.0-10638.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | Not D3D | Avoid z-fighting issues with fast deph off |
Store EFB Copies to Texture Only | Off | Enable painting and photographs |
Game Properties
Config | Setting | Notes |
---|---|---|
Synchronize GPU Thread | On | Avoid flickering reflections |
Version Compatibility
The graph below charts the compatibility with Zenkoku Dekotora Matsuri since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
5.0 | Windows 10 | Intel Core i5-2500K @ 3.8GHz | NVIDIA GeForce GTX 750 Ti | Starts: Major graphical glitch in race. | jarupxx |
Gameplay Videos
- Suzak (Developer)
- Jaleco Entertainment (Publisher)
- Japan (Release region)
- 2008 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- 4 stars (Rating)
- Video Backend (Config Required)
- Store EFB Copies to Texture Only (Config Required)
- Synchronize GPU Thread (Config Required)
- Tested On (Release): 5.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Untested for 10000+ revisions
- Wii games