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Zenkoku Dekotora Matsuri
|Zenkoku Dekotora Matsuri|
|Release date(s)|| JP February 28, 2008|
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||Wii Remote|
Zenkoku Dekotora Matsuri is a Truck Racing game, developed by Suzak and published by Jaleco Entertainment, which was released in Japan in 2008.
If fast-depth is not enabled, objects throughout the city will have severe z-fighting issues. OpenGL (and Vulkan since) are currently the only backends with accurate enough depth emulation to completely eliminating the z-fighting. Fast-depth is enabled by default and is the more accurate settings.
If using Dualcore, reflections will flicker, most commonly of the skybox. In order to prevent this, enable SyncGPU or enable Singlecore mode.
Painting Mode requires EFB2RAM in order to select colors and paint the truck.
Photograph mode requires EFB2RAM in order to take/store pictures.
Currently, most of the city you drive around will not render close to your vehicle due to depth compare issue.
Resolved by revision.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Not D3D||Avoid z-fighting issues with fast deph off|
|Off||Enable painting and photographs|
|On||Avoid flickering reflections|
The graph below charts the compatibility with Zenkoku Dekotora Matsuri since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 10||Intel Core i5-2500K @ 3.8GHz||NVIDIA GeForce GTX 750 Ti||Starts: Major graphical glitch in race.||jarupxx|