Zero: Tsukihami no Kamen: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:FatalFrameIVMaskOfTheLunarEclipse.jpg|300px]]
|image     = [[File:FatalFrameIVMaskOfTheLunarEclipse.jpg|300px]]
|developer     = Tecmo, Grasshopper Manufacture
|developer = Tecmo, Grasshopper Manufacture
|publisher     = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|JP=July 31, 2008}}
|series    = Fatal Frame
|series        = ''Fatal Frame''
|released = {{vgrelease|JP=July 31, 2008}}
|genre         = Survival horror
|genre     = Survival horror
|modes         = Single-player
|modes     = Single-player
|input         = Wii Remote + Nunchuk
|input     = Wii Remote + Nunchuk
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-zero-tsukihami-no-kamen-aka-fatal-frame-iv-aka-project-zero-iv
|forumlink = http://forums.dolphin-emu.org/Thread-wii-zero-tsukihami-no-kamen-aka-fatal-frame-iv-aka-project-zero-iv
}}
}}


'''''Zero: Tsukihami no Kamen''''' (零〜月蝕の仮面〜, ''Zero: Mask of the Lunar Eclipse''), known in the states as ''Fatal Frame IV: Mask of the Lunar Eclipse'' is a survival-horror video game developed by Tecmo and Grasshopper Manufacture and published only in Japan by Nintendo for the [[Wii]] video game console. It is the fourth game in the ''Fatal Frame'' series and the first of two on the Wii, followed by a re-release of [[Project Zero II: Wii Edition|Fatal Frame II]].
'''''Zero: Tsukihami no Kamen''''' (零〜月蝕の仮面〜, ''Zero: Mask of the Lunar Eclipse''), known in the states as ''Fatal Frame IV: Mask of the Lunar Eclipse'' is a survival-horror video game developed by Tecmo and Grasshopper Manufacture and published only in Japan by Nintendo for the [[Wii]] video game console. It is the fourth game in the ''Fatal Frame'' series and the first of two on the Wii, followed by a re-release of [[Project Zero II: Wii Edition|Fatal Frame II]].
== Emulation Information ==
=== Incorrectly Patched Disc Image Not Starting ===
If you have patched the game with a patch such as the English translation patch, the game's region code might be incorrect, depending on how you've applied the patch. If that is the case, Dolphin {{Revision|4.0-8741}} and newer will be unable to start the game, getting stuck on a black screen. The region code can be corrected by opening the ISO file in a hex editor and changing the byte at 0x4E003 to 00.
=== Corrupt Font With English Patch ===
When using the English patch, certain text may appear distorted or glitched. To fix this, make sure '''GPU Texture Decoding''' is enabled. Anisotropic filtering is required to be greater than 1x for the text to appear correctly when playing at native resolution. Otherwise, simply turn up the resolution and the text will appear normal. This works on OpenGL and Direct 3D, but not as well with Vulkan. This problem is only present when using the English patch. The original Japanese font always appears normally.


== Problems ==
== Problems ==
 
{{Problems|{{#vardefineecho:problems|
=== Black Album Pictures ===
=== Black Album Pictures ===
Album photos will be black with '''EFB Copies to Texture Only''' enabled.
Album photos will be black with '''EFB Copies to Texture Only''' enabled.


=== {{s}}Crash in Chapter 4{{/s}} ===
}}}}
'''Chapter 4:''' After you put the code in the fuse box in the basement do not follow the ghost because after the battle the game will crash with this error:
''"BackPatch - no support for operand size 1" "Error encountered accessing emulated address 21251086...Culprit instruction: movzx eax, byte ptr ds:[rbx+rcx] at 0000000014e1e17f READ: Invalid address: 292518e5"''
To avoid it follow this instructions:
*Put the code to turn on the elevator ¡DO NOT FOLLOW THE GHOST TO THE NEXT ROOM!
*Go upstairs to the elevator and approach to it, see the short cutscene
*Now go down to fight the ghost, the game will not crash this time.
 
Fixed by enabling MMU, which is now set in the games ini. See issues {{issue|4138}} and {{issue|8109}}.


== Configuration ==
== Configuration ==
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{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=AMD FX 4100 @ 4GHz|GPU=AMD Radeon HD 5750|result=27-30FPS @ 1080p. FPS drop.|tester= Budi (INA)}}
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=AMD FX 4100 @ 4GHz|GPU=AMD Radeon HD 5750|result=27-30FPS @ 1080p. FPS drop.|tester= Budi (INA)}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 670|result=Cleared the game without any problems except the ones described above (using 3x internal resolution, 2x aa, DirectX 11 backend, HLE). Enabling OpenCL or OpenMP had negative impacts on the framerate for me. When using a real Wii Remote and xAudio2 plugin, the panio parts may not work all the time (you can't play the notes). To fix this, just do a save state, unplug/plug back the nunchuk after you've loaded your save state and try again. Another way is to use OpenAL, but the game was much slower for me. You can find video playthroughs [https://www.youtube.com/playlist?list=PLhd1GHQ-s0dytBsRsNO_JvnrNdnKADqkR here recorded on Dolphin 4.0.2.]|tester=Stapoli}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 670|result=Cleared the game without any problems except the ones described above (using 3x internal resolution, 2x aa, DirectX 11 backend, HLE). Enabling OpenCL or OpenMP had negative impacts on the framerate for me. When using a real Wii Remote and xAudio2 plugin, the panio parts may not work all the time (you can't play the notes). To fix this, just do a save state, unplug/plug back the nunchuk after you've loaded your save state and try again. Another way is to use OpenAL, but the game was much slower for me. You can find video playthroughs [https://www.youtube.com/playlist?list=PLhd1GHQ-s0dytBsRsNO_JvnrNdnKADqkR here recorded on Dolphin 4.0.2.]|tester=Stapoli}}
{{testing/entry|revision=5.0|OS=Mac OS X 10.10|CPU=Intel Core i5-4570|GPU=AMD Radeon R9 290X|result=FPS30 with 1080P+4MSAA+16AF+FXAA,A little lag when FatalFrame.|tester=YueLingShuang}}
{{testing/end}}
{{testing/end}}


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{{VideoGallery
{{VideoGallery
|vid1=fmuumzVjheE|cap1=Fatal Frame/Zero 4 - Wii Dolphin SVN R 4631
|vid1=fmuumzVjheE|cap1=Fatal Frame/Zero 4 - Wii Dolphin SVN R 4631
|vid2=GJg4GUs38i4|cap2=Fatal Frame/Zero 4 - Wii Dolphin-v3.0-424
|vid2=GJg4GUs38i4|cap2=Fatal Frame/Zero 4 - Wii Dolphin-v3.0-424 (Combined playthrough)
|vid3=2QBBDVjzgDs|cap3=Fatal Frame/Zero 4 - Wii Dolphin-v3.0-589
|vid3=2QBBDVjzgDs|cap3=Fatal Frame/Zero 4 - Wii Dolphin-v3.0-589 (English Subbed Walkthrough)
|vid4=WJVmZJ_U00w|cap4=Fatal Frame/Zero 4 - Wii Dolphin-v4.0-7207
|vid4=WJVmZJ_U00w|cap4=Fatal Frame 4 On Wii Emulator - Wii Dolphin-v4.0-7207
|vid5=7i0uTuZN1YQ|cap5=Dolphin 5.0 Wii Emulator - Fatal Frame 4 / Zero: Tsukihami no Kamen (2008). Gameplay. DX11. Test #1
}}
}}


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