Zero: Tsukihami no Kamen: Difference between revisions
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(Removed old problems, cleaned up a little. Added new problem since GLSL merge.) |
m (OpenGL fixed) |
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== Problems == | == Problems == | ||
=== Black Album Pictures === | === Black Album Pictures === | ||
Line 29: | Line 25: | ||
*Go upstairs to the elevator and approach to it, see the short cutscene | *Go upstairs to the elevator and approach to it, see the short cutscene | ||
*Now go down to fight the ghost, the game will not crash this time. | *Now go down to fight the ghost, the game will not crash this time. | ||
=== <s>Character Shading in OpenGL</s> === | |||
The GLSL merger ({{revision|3.5-1025}}) broke character shading with the OpenGL backend. Fixed by {{revision|3.5-1032}}. See {{issue|6104}}. | |||
{{image|Fatal Frame 4 OpenGL Shading.jpg|Left character is normal, right character has broken shading|br}} | |||
== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
|efbcopy = RAM | |efbcopy = RAM | ||
|efbcopynotes = Enable seeing pictures in the album | |efbcopynotes = Enable seeing pictures in the album |