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Zero: Tsukihami no Kamen
|Zero: Tsukihami no Kamen|
|Developer(s)||Tecmo, Grasshopper Manufacture|
|Release date(s)|| JP July 31, 2008|
|Input methods||Wii Remote + Nunchuk|
Zero: Tsukihami no Kamen (零～月蝕の仮面～, Zero: Mask of the Lunar Eclipse), known in the states as Fatal Frame IV: Mask of the Lunar Eclipse is a survival-horror video game developed by Tecmo and Grasshopper Manufacture and published only in Japan by Nintendo for the Wii video game console. It is the fourth game in the Fatal Frame series and the first of two on the Wii, followed by a re-release of Fatal Frame II.
The OpenGL plugin is not working on.
Black Album Pictures
Album photos will be black without EFB to RAM enabled.
Bugs in game
Chapter 4: After you put the code in the fuse box in the basement do not follow the ghost because after the battle the game will crash with this error: "BackPatch - no support for operand size 1" "Error encountered accessing emulated address 21251086...Culprit instruction: movzx eax, byte ptr ds:[rbx+rcx] at 0000000014e1e17f READ: Invalid address: 292518e5" To avoid it follow this instructions:
- Put the code to turn on the elevator ¡DO NOT FOLLOW THE GHOST TO THE NEXT ROOM!
- Go upstairs to the elevator and approach to it, see the short cutscene
- Now go down to fight the ghost, the game will not crash this time.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|DirectX 9||OpenGL plugin not working on|
|On||??Unclear what setting|
The graph below charts the compatibility with Zero: Tsukihami no Kamen since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows Vista x86||Intel Pentium E6300 @ 2.4GHz||nVidia GeForce 9600 GT||No issues, 23 FPS|
|Windows 7 x64||Intel Core 2 Duo E7500 @ 2.96GHz||nVidia GeForce 430 GT||Perfectly Playable at full speed at 30 FPS (At 720p, 4x ssa and 16x anisotropic filtering enabled). Battles with more than 3-5 ghosts slows down at 26-28 FPS. Slow down at final boss when being chased at 20-25 FPS. Crashes still exist as mentioned by busayaphol, but can be easily bypassed||SpardaDVLking3 (YouTube account)|
|^||Windows 7 x64||Intel Core i7 @ 2.98GHz||nVidia GeForce 570 GT||Perfectly playable with 3x internal resolution 8 AA (level 32) and 16x anisotropic filtering enabled at 30 FPS at 1080p resolution. This is tested with Directx11 video back end, with the only issue being slight color distortions on the walls when at a distance and the character faces being distorted at a distance.||utsuni|