Template talk:Problems/GC Widescreen 16-9: Difference between revisions

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Per [[Template talk:Problems/WidescreenGCNAuto#FOV]] I presume this topic is concluded due to lack of desire to investigate which titles are effected. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 13:46, 2 December 2015 (CET)
Per [[Template talk:Problems/WidescreenGCNAuto#FOV]] I presume this topic is concluded due to lack of desire to investigate which titles are effected. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 13:46, 2 December 2015 (CET)
:Not in that sense. It'd be a true "native widescreen" if the widescreen setting have capability to go up to 720x480. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 23:47, 2 December 2015 (CET)
:Not in that sense. It'd be a true "native widescreen" if the widescreen setting have capability to go up to 720x480. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 23:47, 2 December 2015 (CET)
::Native in this context means that the game provides a way to the user get a widescreen image on it's options (so it's "native" in the manner that the user won't need to resort to things like hacks/patches or AR/Gecko codes), even when running in a console that were designed to be 4:3 only. In fact, all games that works with "Auto" stretch the image vertically, that's how the heuristic implemented in Dolphin detects that the game is outputting in widescreen... - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 00:04, 3 December 2015 (CET)

Revision as of 01:04, 3 December 2015

Use of "Native"

I don't want the titles with template {{Problems/WidescreenGCN16-9}} to use the term "native" if they don't actually increase the width in display resolution. They just stretch the image vertically to act like widescreen and demand the user to stretch the image horizontally in the TV setting so they'll appear widescreen in the end. Lucario (talk) 04:34, 28 November 2015 (CET)

Per Template talk:Problems/WidescreenGCNAuto#FOV I presume this topic is concluded due to lack of desire to investigate which titles are effected. Kolano (talk) 13:46, 2 December 2015 (CET)

Not in that sense. It'd be a true "native widescreen" if the widescreen setting have capability to go up to 720x480. Lucario (talk) 23:47, 2 December 2015 (CET)
Native in this context means that the game provides a way to the user get a widescreen image on it's options (so it's "native" in the manner that the user won't need to resort to things like hacks/patches or AR/Gecko codes), even when running in a console that were designed to be 4:3 only. In fact, all games that works with "Auto" stretch the image vertically, that's how the heuristic implemented in Dolphin detects that the game is outputting in widescreen... - Jhonn (talk) 00:04, 3 December 2015 (CET)