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Super Mario Galaxy: Difference between revisions
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== Testing == | == Testing == | ||
{{Testing}} | {{Testing}} | ||
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}--> | <!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{Test Entry|revision=6782|OS=Windows 7 x86|CPU=Intel C2D 6700|GPU=ATI Radeon HD 4800|result=30 FPS}} | {{Test Entry|revision=6782|OS=Windows 7 x86|CPU=Intel C2D 6700|GPU=ATI Radeon HD 4800|result=30 FPS|tester=}} | ||
{{Test Entry|revision=7310|OS=Windows 7 Ultimate x86|CPU=Intel Pentium Dualcore E5300 2.6GHz|GPU=ATI Radeon HD 5450 1GB|result=Playable 30-35 FPS(PAL)--> 50-65% speed with DX9 plugin,Open CL,Disable fog you can have a speed up of 5-6 FPS with EFB to CPU acces disable but you're unable to use the star pointer, reduce the resolution to have more speed|tester=Markon89}} | {{Test Entry|revision=7310|OS=Windows 7 Ultimate x86|CPU=Intel Pentium Dualcore E5300 2.6GHz|GPU=ATI Radeon HD 5450 1GB|result=Playable 30-35 FPS(PAL)--> 50-65% speed with DX9 plugin,Open CL,Disable fog you can have a speed up of 5-6 FPS with EFB to CPU acces disable but you're unable to use the star pointer, reduce the resolution to have more speed|tester=Markon89}} | ||
{{Test Entry|revision=7319|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6600 @ 3GHz|GPU=nVidia GeForce 450 GTS|result=60 - 50 FPS}} | {{Test Entry|revision=7319|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6600 @ 3GHz|GPU=nVidia GeForce 450 GTS|result=60 - 50 FPS|tester=}} | ||
|} | |} | ||
Revision as of 06:38, 14 March 2011
Super Mario Galaxy | |
---|---|
Developer(s) | Nintendo EAD Tokyo |
Publisher(s) | Nintendo |
Series | Mario |
Platform(s) | Wii |
Genre(s) | Platform |
Mode(s) | Single-player, cooperative multiplayer |
Input methods | Wii Remote, Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Super Mario Galaxy is a 3D platform game developed and published by Nintendo for the Wii. It was released in Japan on November 1, 2007, the United States on November 12, 2007, Canada on November 14, 2007, Europe on November 16, 2007, Australia on November 27, 2007, South Africa on February 1, 2008 and South Korea on September 4, 2008. It is the third 3D platformer in the Mario series, after Super Mario 64 and Super Mario Sunshine.
The game follows the protagonist, Mario, on a quest to rescue Princess Peach from the game's primary antagonist, Bowser. Levels are galaxies filled with minor planets and worlds, while gameplay is updated with gravity effects and new power-ups.
Super Mario Galaxy was first shown at E3 2006 and enjoyed a high level of pre-release awareness. The game has been hailed by several gaming websites as one of the best video games of all time.
A sequel, Super Mario Galaxy 2, was released in 2010.
Problems
Music
Music stops after a few minutes when not using the LLE plug-in. A patch discussed here extends play for longer, but doesn't fully correct the issue.
32-bit Builds Hangs Before Credits
If you are using a 32-bit version of Dolphin the game will hang before the end credits play, refer issue 1170.
Inverted Reflections
Certain materials that reflect Mario have inverted reflections, refer issue 3106.
Display List Caching Issues
Using Display List Caching results in a variety of issues, such as odd squares around certain effects, refer issue 3155.
Improper Shininess
Shiny objects, such as coins and star bits, are not rendered correctly, refer issue 3041 (fixed in r6882).
Mario Lacks Eyes
Mario has no eyes when using OpenGL(see picture), please use DX9 in revisions newer than r5457.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Scaled EFB Copy | On | Some textures are not rendered properly if disabled |
Emulate WiiMote on a Xbox 360 controller
The following ini-file (/user/config/profiles/wiimote/Super Mario Galaxy.ini) shows how to emulate the wiimote using a Xbox 360 controller.
[Profile] Device = XInput/0/Gamepad Buttons/A = Button A Buttons/B = Button B Buttons/- = Back Buttons/+ = Start IR/Up = Right Y+ IR/Down = Right Y- IR/Left = Right X- IR/Right = Right X+ Shake/X = Shoulder L Shake/Y = Shoulder R Shake/Z = Shoulder L&Shoulder R Extension = Nunchuk Nunchuk/Buttons/C = Button Y Nunchuk/Buttons/Z = Button X Nunchuk/Stick/Up = Left Y+ Nunchuk/Stick/Down = Left Y- Nunchuk/Stick/Left = Left X- Nunchuk/Stick/Right = Left X+ Rumble/Motor = Motor L|Motor R Rumble/Motor/Range = 500,000000 D-Pad/Up = Pad N D-Pad/Down = Pad S D-Pad/Left = Pad W D-Pad/Right = Pad E
This configuration is a little annoying in the menus however she works great during the game.
Version Compatibility
The graph below charts the compatibility with Super Mario Galaxy since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Template:Test Entry Template:Test Entry Template:Test Entry |}
Gameplay Videos
- Nintendo EAD Tokyo (Developer)
- Nintendo (Publisher)
- Mario (Series)
- Pages with redlink series
- Platform (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- Pages calling VersionRevision template with SVN build numbers
- Pages calling VersionRevision template with SVN build numbers without a leading R
- Scaled EFB Copy (Config Required)
- Action-adventure games
- Wii games
- Platform games