Aggressive Inline: Difference between revisions
mNo edit summary |
|||
Line 34: | Line 34: | ||
== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{VersionCompatibilityVersion|7248|****}} | {{VersionCompatibilityVersion|7248|****}} | ||
{{VersionCompatibilityVersion|7624|*****}} | {{VersionCompatibilityVersion|7624|*****}} |
Revision as of 23:43, 20 August 2011
Aggressive Inline | |
---|---|
Developer(s) | |
Publisher(s) | Acclaim Entertainment |
Platform(s) | GameCube |
Release date(s) | GameCube |
Genre(s) | Sports |
Mode(s) | Single-player, multiplayer |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Aggressive Inline is a 2002 aggressive inline skating video game developed by Z-Axis Ltd. and Full Fat and published by Acclaim Entertainment. The game features professional inline skaters, including Chris Edwards, Eito Yasutoko, Franky Morales, Jaren Grob and Taïg Khris. The gameplay focuses on completing goals given by talking to characters within each level. While some goals involve gaining a certain amount of points in a specific time, many of the goals involve doing tricks on and off of pieces of the environment (for example: one level asks the player to grind three traffic lights, each one placed at a larger distance and facing a different direction). Another innovative feature focused on a player leveling system where the player would perform better in different areas of skating skill by practicing them repeatedly. For instance, if the player does many air tricks throughout the course of the game, each successful trick would create points in the player's air trick statistics. When the points reach a certain amount, the player's air tricks will move up a level, making it easier to perform air tricks faster and more efficiently. The same actions apply to grinding, speed, wall riding, skating backward, etc.
Problems
Sounds
Some sound effects play at a lower rate which causes odd pitch stretching.
Shadows
Game models don't appear to cast shadows. Appropriate rendering can be seen here.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Texture Cache Accuracy | Position 3 | Position 4 (full Fast) causes green artifacts in menus |
Version Compatibility
The graph below charts the compatibility with Aggressive Inline since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7248 | Windows 7 x64 | Intel i7 920 @ 2.66GHz | nVidia GeForce GTX260 896MB | Playable perfectly at 60fps with 1680x1050 resolution. Menu and some in-game textures are simply green squares and in-game speech is slowed otherwise working as normal. | |
r7624 | Ubuntu 10.04 x64 | AMD Phenom II X3 720 Processor | nVidia GeForce 8800 GT | Looks, sounds, and plays great. HLE works fine with Framelimit set to Auto. Running LLE with 2x res at 100% at all times, perfect. | keller999 |
Gameplay Videos
- Acclaim Entertainment (Publisher)
- Sports (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Texture Cache Accuracy (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (OS): Linux
- Tested On (CPU): AMD
- Untested for 10000+ revisions
- GameCube games
- Sports games
- Single-player games
- Multiplayer games