Metroid Prime 2: Echoes (GC): Difference between revisions

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== Problems ==
== Problems ==
===DirectX Plug-ins and Scanning===
Cannot scan alien coded doors with DirectX plug-ins, refer {{issue|2894}}.


===Audio Issues===
=== Crashing ===
Sound crackles.
Random crashes are extremely rare, but may happen regardless of settings. Save often.


===Crashing===
=== Audio Issues ===
It is extremely rare but will happen sometimes regardless of settings.
Several sounds don´t play appropriately, and sometimes music stops playing. [[DSP LLE]] fixes the sound effect problems, but unfortunately BGM may still stop; and once it stops it requires a full emulation reset to recover. See {{issue|5563}}.


=== Broken x-ray/thermal visor ===
The Scan visor will not work with EFB to Texture. Use EFB to Ram to fix it.
=== Dynamic Loading Issues ===
Metroid Prime 2, like all the Metroid Prime games, uses dynamic loading to load areas seamlessly. On the GameCube, it creates the appearance of no loading whatsoever. However Dolphin has some problems with this feature, and "studders" as it loads new areas. This is most apparent when moving through areas quickly, forcing it to load constantly. There is currently no fix for this problem, but, while it may be very annoying, it is not game breaking. Use "Speed Up Disc Transfer Rate" in the game settings to alleviate the problem somewhat. It does not correct it completely, but it helps.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend               = OpenGL
|efbcopy               = RAM
|gfxbackendnotes           = Correct alien door scanning
|efbcopynotes           = Required for the Scan Visor to work properly
|forcefilter              = On
|dspengine = LLE
|forcefilternotes          =  
|dspenginenotes = Minimizes audio problems
|accuratetexturecache      = Position 4
|fastdisc = On
|accuratetexturecachenotes = Prevents broken menu text
|fastdiscnotes = Improves dynamic loading
|efbscaledcopy            = On
|efbscaledcopynotes        =
|disablefog                = Off
|disablefognotes          = As of {{revision|7346}} prevents everything except visor HUD being black
|efbcopy                  = RAM
|efbcopynotes              = Required to use Scan Visor
}}
}}



Revision as of 06:45, 15 August 2012

Metroid Prime 2: Echoes
Metroid Prime 2: Echoes
Developer(s) Retro Studios
Publisher(s) Nintendo
Series Metroid
Platform(s) GameCube
Genre(s) First Person Action Adventure
Mode(s) Single-Player, Multiplayer
Input methods Gamecube Controller
Compatibility 4Stars4.pngEdit rating: Metroid Prime 2: Echoes (GC)
Playable
GameIDs
See also...

Trilogy Version
Search Dolphin Forums
Open Issues
Search Google
Search Wikipedia

Metroid Prime 2: Echoes is the highly anticipated sequel to Metroid Prime, become the bounty hunter behind the visor once more and travel to a planet torn into light and darkness. Hunted by a mysterious entity and a warring race called the Ing, Samus Aran must explore the light and dark worlds of this doomed planet to discover secrets and augment her suit's weapons and abilities. And now, for the first time in the history of the celebrated Metroid franchise, up to four players can battle each other as they search for weapons, grapple across ceilings, and turn into Morph Balls to make their escapes.

An updated version exists for the Wii; as part of the Metroid Prime: Trilogy.

Problems

Crashing

Random crashes are extremely rare, but may happen regardless of settings. Save often.

Audio Issues

Several sounds don´t play appropriately, and sometimes music stops playing. DSP LLE fixes the sound effect problems, but unfortunately BGM may still stop; and once it stops it requires a full emulation reset to recover. See issue 5563.

Broken x-ray/thermal visor

The Scan visor will not work with EFB to Texture. Use EFB to Ram to fix it.

Dynamic Loading Issues

Metroid Prime 2, like all the Metroid Prime games, uses dynamic loading to load areas seamlessly. On the GameCube, it creates the appearance of no loading whatsoever. However Dolphin has some problems with this feature, and "studders" as it loads new areas. This is most apparent when moving through areas quickly, forcing it to load constantly. There is currently no fix for this problem, but, while it may be very annoying, it is not game breaking. Use "Speed Up Disc Transfer Rate" in the game settings to alleviate the problem somewhat. It does not correct it completely, but it helps.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Audio

Config Setting Notes
DSP Emulator Engine LLE Minimizes audio problems

Game Properties

Config Setting Notes
Speed up Disc Transfer Rate On Improves dynamic loading

Version Compatibility

The graph below charts the compatibility with Metroid Prime 2: Echoes since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21646 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r1943 Windows Intel Core i7-920 @ 4GHz nVidia GeForce GTX 285 Metroid Prime 2 on Dolphin 1943 (Emulator) - High Quality (Normally running on 45-60 FPS!!!)
r6569 Windows 7 x64 AMD Phenom II X2 550 @ 3.1GHz ATI Radeon HD 4850 Playable: 30-60 FPS with OpenGL plug-in and Recommended Configuration
r7346 Windows 7 x64 Intel Core 2 Quad Q6700 @ 2.66GHz nVidia GeForce 8800 GTS Playable: 30-60 FPS with DX9 plug-in and Recommended Configuration. Just like Metroid Prime 1, if there are too many enemies, you will occasionally have some slowdown, especially since EFB copy to RAM is REQUIRED for the scan visor, which is an essential part of the game. Essentially runs flawlessly as of r7346. ShobuPrime
r7436 Windows 7 x64 AMD Phenom II X4 955 @ 3.8GHz ATI Radeon HD 4650 Playable: Runs fine except for occasional loading pauses and the scan visor. Using slightly tweaked config based off of recommended config. MechWarrior001
r7661 Windows 7 x64 Intel Core 2 Quad 9550 @ 3.2GHz AMD Radeon HD 6950 Perfect thanks to Dolphin DX 11 renderer without any issues and with the scan visor fully functional. 60FPS all the time. Xenon
^3.0 Windows 7 x64 AMD Phenom II X6 1100T AMD Radeon HD 6850 Perfect, just some slows when rain drops or water on the visor,audio some times crashes, graphics are clean and perfect Aldaris

Gameplay Videos

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