Pikmin (GC): Difference between revisions
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== Problems == | == Problems == | ||
=== | === Hang === | ||
Will sometimes | Will sometimes hang on a black screen when the day ends. | ||
=== Sound Bugs === | === Sound Bugs === |
Revision as of 00:55, 29 September 2013
Pikmin | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Pikmin |
Platform(s) | GameCube |
Release date(s) | JP October 26, 2001 NA December 2, 2001 EU June 14, 2002 |
Genre(s) | Real-time strategy |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Wii Version |
Pikmin is a strategy video game developed and published by Nintendo for the Nintendo GameCube video game console in 2001. Pikmin is the first game in the Pikmin series of video games, and the third game for the gamecube overall. It was designed by Shigeru Miyamoto. Pikmin was released on October 26, 2001 in Japan, December 2, 2001 in North America, and June 14, 2002 in Europe. The sequel, Pikmin 2, was released in 2004. The image song, "Ai No Uta" by Strawberry Flower, appeared in the Japanese commercials for the game, but soon became an unexpected hit song, eventually eclipsing Pikmin's sales. As of March 31, 2002, Pikmin has sold over one million copies.
Problems
Hang
Will sometimes hang on a black screen when the day ends.
Sound Bugs
Pikmin has various sound and music issues with DSP HLE, DSP LLE corrects these issues.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Corrects most audio issues |
Version Compatibility
The graph below charts the compatibility with Pikmin since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
2.0 | Windows XP x86 | AMD Athlon II x2 215 @ 3.45GHz | nVidia GeForce 7025 | (: Game completed! Sound disappears in intro and some other places. Small slowdowns in huge places. | †.fl.l). |
r7687 | Windows 7 x64 | AMD Athlon 64 X2 4400 @ 2.2GHz | nVidia GeForce GT 440 | Perfect, but having more than 60 active Pikmins causes the game to slow down. | Endres |
^3.0 | Mac OS X 10.7.4 Lion x64 | Intel Core i7 @ 2.2GHz | AMD Radeon HD 6750M | Works great at 100% speed almost all of the time, using 80+ Pikmin will cause a slight slowdown (from 100% to 87%, not major at all). No bugs encountered, completely finished the game. | Axxer |
r7714 | Windows 7 x64 | Intel Core i3-370M @ 2.4GHz | AMD Radeon HD 6370M | Fully playable: No slowdowns, no known glitches. | |
3.0-151 | Windows 7 x64 | AMD Phenom II 1100T BE | AMD Radeon HD 6850 | Perfect, without any crash or slowdown during all game, just some audio crackling sometimes, I recommend LLE audio plugin | Aldaris |
3.0-201 | Windows 7 x64 | Intel Core i7-2700K @ 4.2GHz | nVidia GeForce GTX 570 HD | Perfect with LLE audio plugin | bcheng |
3.0-801 | Windows 7 x64 | Intel Core i7-2670QM @ 2.2GHz | nVidia GeForce GTX 560M | Perfect, minor slow down with 100 Pikmin in the field with LLE Audio enabled. AR Codes no longer appear to crash the Emulator on Startup | Phazon Lord |
Gameplay Videos
- Nintendo EAD (Developer)
- Nintendo (Publisher)
- Pikmin (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2001 (Initial release year)
- Real-time strategy (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- DSP Emulator Engine (Config Required)
- Tested On (Release): 2.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU):
- Tested
- Tested On (Release): 3.0
- Tested On (OS): macOS
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- GameCube games