Naruto: Clash of Ninja 2: Difference between revisions
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'''''Naruto: Clash of Ninja 2''''', known as Naruto: Gekitō Ninja Taisen! 2 (ナルト-激闘忍者大戦! 2?, lit. Naruto: Great Ninja Battle! 2) in Japan, and Naruto: Clash of Ninja European Version in Europe, is the second installment of the series. It was released in Japan on December 4, 2003. It was announced alongside its prequel, [[Naruto: Clash of Ninja]], for a 2006 release in North America, which was then released on September 26, 2006. The game follows the plot of the series, in story mode, starting from Naruto's graduation from the Ninja Academy to the end of the Chunin exams. The game retains the characters from the first installment, and added characters from the Chunin Exam arc. This installment allows four players to fight in multiplayer at the same time. Unlockable features in this game are acquired by accomplishing certain tasks to add them to the game's shop, and then using money won in fights to buy access to the features. | '''''Naruto: Clash of Ninja 2''''', known as Naruto: Gekitō Ninja Taisen! 2 (ナルト-激闘忍者大戦! 2?, lit. Naruto: Great Ninja Battle! 2) in Japan, and Naruto: Clash of Ninja European Version in Europe, is the second installment of the series. It was released in Japan on December 4, 2003. It was announced alongside its prequel, [[Naruto: Clash of Ninja]], for a 2006 release in North America, which was then released on September 26, 2006. The game follows the plot of the series, in story mode, starting from Naruto's graduation from the Ninja Academy to the end of the Chunin exams. The game retains the characters from the first installment, and added characters from the Chunin Exam arc. This installment allows four players to fight in multiplayer at the same time. Unlockable features in this game are acquired by accomplishing certain tasks to add them to the game's shop, and then using money won in fights to buy access to the features. | ||
== Patches == | |||
=== 16:9 Aspect Ratio (Widescreen) AR Codes === | |||
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2026] ==== | |||
<pre>16:9 Aspect Ratio (Widescreen) [Ralf] | |||
6F3J-THKG-MRF2R | |||
B3B9-R91F-B6R88 | |||
MPDT-FWNN-ZVZ4U</pre> | |||
=== 60Hz AR Codes === | |||
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2026] ==== | |||
<pre>Enable 60Hz Mode [Ralf] | |||
1NDP-PQP5-E19N4 | |||
78FA-2VTM-JXU9K | |||
XFFX-ZBQG-X50Y1 | |||
0ZWK-YD8J-HXTKP | |||
UVG1-BGT1-Q471J</pre> | |||
== Problems == | == Problems == | ||
=== EFB problem === | |||
=== | Naruto in his Nine-tails form can only be seen correctly if the EFB copy is set to off. | ||
Naruto in his Nine-tails form can be seen | |||
== Configuration == | == Configuration == |
Revision as of 08:22, 27 May 2015
Naruto: Clash of Ninja 2 | |
---|---|
Developer(s) | Takara Tomy |
Publisher(s) | Takara Tomy |
Series | Naruto |
Platform(s) | GameCube |
Release date(s) | JP November 20, 2004 NA September 26, 2006 EU November 24, 2006 |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Naruto: Clash of Ninja 2, known as Naruto: Gekitō Ninja Taisen! 2 (ナルト-激闘忍者大戦! 2?, lit. Naruto: Great Ninja Battle! 2) in Japan, and Naruto: Clash of Ninja European Version in Europe, is the second installment of the series. It was released in Japan on December 4, 2003. It was announced alongside its prequel, Naruto: Clash of Ninja, for a 2006 release in North America, which was then released on September 26, 2006. The game follows the plot of the series, in story mode, starting from Naruto's graduation from the Ninja Academy to the end of the Chunin exams. The game retains the characters from the first installment, and added characters from the Chunin Exam arc. This installment allows four players to fight in multiplayer at the same time. Unlockable features in this game are acquired by accomplishing certain tasks to add them to the game's shop, and then using money won in fights to buy access to the features.
Patches
16:9 Aspect Ratio (Widescreen) AR Codes
PAL[1]
16:9 Aspect Ratio (Widescreen) [Ralf] 6F3J-THKG-MRF2R B3B9-R91F-B6R88 MPDT-FWNN-ZVZ4U
60Hz AR Codes
PAL[2]
Enable 60Hz Mode [Ralf] 1NDP-PQP5-E19N4 78FA-2VTM-JXU9K XFFX-ZBQG-X50Y1 0ZWK-YD8J-HXTKP UVG1-BGT1-Q471J
Problems
EFB problem
Naruto in his Nine-tails form can only be seen correctly if the EFB copy is set to off.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Naruto: Clash of Ninja 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-4207 | Windows 7 | AMD Athlon II X3 450 @ 3.2GHz | nVidia GeForce 9800 GTX | Runs Perfect at 60 FPS. Turn EFB Copy off to fix graphical effects. | Creepario |
Gameplay Videos
- Takara Tomy (Developer)
- Takara Tomy (Publisher)
- Naruto (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2004 (Initial release year)
- Fighting (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU):
- Tested
- Untested for 10000+ revisions
- GameCube games