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Naruto: Gekitō Ninja Taisen! 4
|Naruto: Gekitō Ninja Taisen! 4|
|Publisher(s)||D3 Publisher, Takara Tomy|
|Release date(s)|| JP November 21, 2005|
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller|
Naruto: Gekitō Ninja Taisen! 4 (ナルト-激闘忍者大戦! 4?, lit. Naruto: Great Ninja Battle! 4) is the fourth installment of this series. It was released in Japan on November 2005. It covers the events from the Return of Itachi arc to the Sasuke Retrieval arc. The game also introduces the ability for multiple characters to fight one another at once, ranging from a 3-on-3 match to a 4-way brawl. Most noticeably, the game does away with the shop feature, and unlockables are now acquired by simply meeting certain criteria in the game's new Mission mode. Mission mode forces the player to fight increasingly stronger opponents under specific circumstances and with different methods of winning in order to complete each mission. This game was released exclusively in Japan.
There are no reported problems with this title.
16:9 Aspect Ratio Fix
The following AR code works as a widescreen hack for the game. Be sure that "Enable cheats" is on in the game menu and "Force 16:9" is selected in the graphics options!
0416E15C C3A2A024 04279CC4 3FE38E39
This title doesn't need non-default settings to run properly. A full list of config options is available here.
The graph below charts the compatibility with Naruto: Gekitō Ninja Taisen! 4 since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||AMD Athlon II X3 450 @ 3.2GHz||NVIDIA GeForce 9800 GTX||Runs perfect at 60FPS. Turn EFB Copy off to fix graphical effects.||Creepario|
|Windows 10||Intel Core i3-6100 @ 3.7GHz||NVIDIA GeForce GTX 1060||Runs perfect with some barely noticeable slowdowns. Using OpenGL, 3xIR, 1080p, V-Sync, JIT||Feyling|
|Windows 10||Intel Core i7-3720QM @ 2.6GHz||NVIDIA GeForce GTX 650M||Runs perfectly with default options.||Sora3087|