Boom Blox: Difference between revisions
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|image = [[File:Boom-Blox.jpg|300px]] | |image = [[File:Boom-Blox.jpg|300px]] | ||
|developer = Amblin Interactive | |developer = Amblin Interactive | ||
|publisher = | |publisher = Electronic Arts | ||
|released = {{vgrelease|NA=May 6, 2008 | |released = {{vgrelease|NA=May 6, 2008|AUS=May 8, 2008|EU|May 9, 2008}}{{vgrelease|JP=July 17, 2008|KO=December 18, 2008}} | ||
|genre = Puzzle | |genre = Puzzle | ||
|modes = Single-player, Multiplayer | |series = Boom Blox | ||
|modes = Single-player, Multiplayer (4) | |||
|input = Wii Remote + Nunchuk | |||
|forumlink = https://forums.dolphin-emu.org/Thread-wii-boom-blox | |||
}} | }} | ||
'''''Boom Blox''''' is a puzzle video game for the [[Wii]] console developed by Amblin Interactive in conjunction with film director Steven Spielberg. The game presents a series of physics-based puzzles, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means, using the Wii Remote to throw, shoot, and grab at the blocks. Boom Blox features a realistic physics system; the angle, speed, and mass of a projectile and even the type and position of the block it hits all influence the results of the action. | '''''Boom Blox''''' is a puzzle video game for the [[Wii]] console developed by Amblin Interactive in conjunction with film director Steven Spielberg. The game presents a series of physics-based puzzles, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means, using the Wii Remote to throw, shoot, and grab at the blocks. Boom Blox features a realistic physics system; the angle, speed, and mass of a projectile and even the type and position of the block it hits all influence the results of the action. A sequel to Boom Blox has been released, titled [[Boom Blox Bash Party]]. | ||
== Emulation Information == | |||
{{Problems/Shutdown|type=game's online functionality|date=2013|source=https://www.ea.com/service-updates/a-h}} | |||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
=== <s>Strong Throws</s> === | |||
Since {{revision|4.0-553}} only light throws can be performed with an emulated Wii Remote, use a revision prior to {{revision|4.0-553}} to correct for this. Refer {{issue|7813}}. This issue has been fixed with {{revision|5.0-8443}}. | |||
}}}} | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
}} | }} | ||
== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|5215|****|}} | |||
{{VersionCompatibilityVersion| | {{VersionCompatibilityVersion|3.5|***|Dual Core mode hang begins around this revision}} | ||
{{VersionCompatibilityVersion|4.0-553|****|Strong throws broken on emulated Wii Remotes}} | |||
{{VersionCompatibilityVersion|4.0-9230|****|Retested}} | |||
{{VersionCompatibilityVersion|5.0-8443|*****|Throw issue fixed}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=4.0-3400|OS=Windows 8.1|CPU=Intel Core i5-3350P|GPU=NVIDIA GeForce GTX 650 Ti|result=Perfect 60FPS. No problems, even on Dual Core and HLE audio. However, for some reason, it can only do light throws now.|tester=Marc122}} | |||
{{testing/entry|revision=5.0|OS=Linux 4.8.15|CPU=Intel Core i5-4690 @ 3.5 GHz|GPU=AMD Radeon R7 250E|result=Runs perfect with default settings|tester=lmello}} | |||
{{testing/entry|revision=5.0-1127|OS=Windows 10|CPU=Intel Core i7-3930K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 780|result=Runs at perfect 60FPS. However, it will hang in the "My Levels" menu unless Synchronize GPU Thread is enabled.|tester=Techjar}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | |||
|vid1=FzxKlKoBkeM|cap1=Boom Blox - Dolphin Emulator 5.0-8909 [1080p HD] - Nintendo Wii | |||
}} | |||
[[Category:Wii games]] | [[Category:Wii games]] | ||
[[Category: | [[Category:WiiConnect24]] |
Latest revision as of 04:38, 24 February 2024
Boom Blox is a puzzle video game for the Wii console developed by Amblin Interactive in conjunction with film director Steven Spielberg. The game presents a series of physics-based puzzles, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means, using the Wii Remote to throw, shoot, and grab at the blocks. Boom Blox features a realistic physics system; the angle, speed, and mass of a projectile and even the type and position of the block it hits all influence the results of the action. A sequel to Boom Blox has been released, titled Boom Blox Bash Party.
Boom Blox | |
---|---|
Developer(s) | Amblin Interactive |
Publisher(s) | Electronic Arts |
Series | Boom Blox |
Platform(s) | Wii |
Release date(s) | NA May 6, 2008 AUS May 8, 2008 EU May 9, 2008 JP July 17, 2008 KO December 18, 2008 |
Genre(s) | Puzzle |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote + Nunchuk |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Emulation Information
Shut Down
This game's online functionality has been shut down as of 2013 and works in neither Dolphin or on Wii hardware.
Problems
Strong Throws
Since 4.0-553 only light throws can be performed with an emulated Wii Remote, use a revision prior to 4.0-553 to correct for this. Refer issue 7813. This issue has been fixed with 5.0-8443.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Boom Blox since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-3400 | Windows 8.1 | Intel Core i5-3350P | NVIDIA GeForce GTX 650 Ti | Perfect 60FPS. No problems, even on Dual Core and HLE audio. However, for some reason, it can only do light throws now. | Marc122 |
5.0 | Linux 4.8.15 | Intel Core i5-4690 @ 3.5 GHz | AMD Radeon R7 250E | Runs perfect with default settings | lmello |
5.0-1127 | Windows 10 | Intel Core i7-3930K @ 3.8 GHz | NVIDIA GeForce GTX 780 | Runs at perfect 60FPS. However, it will hang in the "My Levels" menu unless Synchronize GPU Thread is enabled. | Techjar |