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P.N.03: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:PN03.jpg|300px]] | ||
|developer | |developer = Production Studio 4 | ||
|publisher | |publisher = Capcom | ||
|released | |released = {{vgrelease|JP=March 27, 2003|EU=August 29, 2003}}{{vgrelease|NA=September 9, 2003}} | ||
|genre | |genre = Action | ||
|modes | |modes = Single-player | ||
|input | |input = GameCube Controller | ||
|forumlink | |forumlink = https://forums.dolphin-emu.org/Thread-gc-p-n-03--27015 | ||
}} | }} | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
=== Banding === | |||
Significant banding appears in most of the game (the indoor areas). Unfortunately it's quite noticeable due to the indoor environment's aesthetic of curved shapes with white textures. No configuration seems to get rid of the bands, though revisions after {{revision|5.0-12511}} seem to have somewhat reduced it. The last revision without this problem was {{revision|4.0-1146}}. The bands were introduced in {{revision|4.0-1192}}. Refer {{Issue|12238}}. | |||
{{image|Pn03 banding.png|Banding}} | |||
{{image|Pn03_nobandingSep2020.png|5.0-12511 Improved banding}} | |||
{{image|Pn03 no banding.png|Correct emulation|br}} | |||
=== Intro Cutscene Audio Desync === | |||
The audio lags behind the video in the "new game" cutscene. The easiest place to see it is at the first laser blast at 1:00. The audio is synced up again in the "radio" dialogue that follows. | |||
{{VideoGallery | |||
|vid1=DXVHRFk9BG0|cap1=P.N.03 Dolphin Intro Audio Desync | |||
}} | |||
}}}} | |||
== Enhancements == | |||
=== Smoother vent textures === | |||
Turn on Force Texture Filtering to smooth out jagged rendering of "vent" textures. | |||
{{image|P.N.03 Jagged vents.png|Force Texture Filtering off}} | |||
{{image|P.N.03 Smooth vents.png|Force Texture Filtering on|br}} | |||
=== 16:9 Widescreen === | |||
==== NA ==== | |||
<pre>$16:9 Widescreen [Ralf, darkludx] | |||
04163D94 3FE38E39 | |||
04163E60 3FE38E39</pre> | |||
==== EU ==== | |||
<pre>$16:9 Widescreen [Ralf] | |||
04165094 3FE38E39 | |||
04165160 3FE38E39 | |||
</pre> | |||
== Configuration == | == Configuration == | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core i5-460M @ 2. | {{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core i5-460M @ 2.53 GHz|GPU=Intel HD Graphics|result=Runs perfectly with occasional slowdowns.|tester=Phazon Lord}} | ||
{{testing/entry|revision=5.0-11109|OS=Windows 10 x64|CPU=Intel Core i7-7500U @ 2.7 GHz|GPU=NVIDIA GeForce GTX 950M|result=Dual core, HLE, 2x resolution, Direct3D 12, Asynchronous (Ubershaders) shader compilation, 4x MSAA. Little/no performance problems. Significant banding in most of the game. Intro cutscene audio lags. Played through first two story levels.|tester=Garaden}} | |||
{{testing/end}} | {{testing/end}} | ||
Line 34: | Line 67: | ||
{{VideoGallery | {{VideoGallery | ||
|vid1=5updtxzcri8|cap1=Dolphin Emulator 4.0.2 - P.N.03 (1080p HD) - Nintendo GameCube | |vid1=5updtxzcri8|cap1=Dolphin Emulator 4.0.2 - P.N.03 (1080p HD) - Nintendo GameCube | ||
|vid2= | |vid2=-gGrDjMAkdU|cap2=P.N.03 [JP] [Gamecube] Dolphin 5.0 [1080p HD] | ||
|vid3=LEqzVVzKGKg|cap3=P.N.03 - Gamecube Gameplay 4K 2160p (DOLPHIN) | |||
}} | }} | ||
[[Category:GameCube games]] | [[Category:GameCube games]] |
Latest revision as of 19:17, 29 February 2024
P.N.03 | |
---|---|
Developer(s) | Production Studio 4 |
Publisher(s) | Capcom |
Platform(s) | GameCube |
Release date(s) | JP March 27, 2003 EU August 29, 2003 NA September 9, 2003 |
Genre(s) | Action |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
P.N.03, short for Product Number Zero Three, is a 2003 third-person shooter video game developed and published by Capcom for the Nintendo GameCube. Its protagonist, a mercenary named Vanessa Z. Schneider, fights an army of berserk robots in a space colony compound. Vanessa wears special body suits that provide offensive capabilities such as shooting and explosive area-attacks.
Problems
Banding
Significant banding appears in most of the game (the indoor areas). Unfortunately it's quite noticeable due to the indoor environment's aesthetic of curved shapes with white textures. No configuration seems to get rid of the bands, though revisions after 5.0-12511 seem to have somewhat reduced it. The last revision without this problem was 4.0-1146. The bands were introduced in 4.0-1192. Refer issue 12238.
Intro Cutscene Audio Desync
The audio lags behind the video in the "new game" cutscene. The easiest place to see it is at the first laser blast at 1:00. The audio is synced up again in the "radio" dialogue that follows.
Enhancements
Smoother vent textures
Turn on Force Texture Filtering to smooth out jagged rendering of "vent" textures.
16:9 Widescreen
NA
$16:9 Widescreen [Ralf, darkludx] 04163D94 3FE38E39 04163E60 3FE38E39
EU
$16:9 Widescreen [Ralf] 04165094 3FE38E39 04165160 3FE38E39
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with P.N.03 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-235 | Windows 7 | Intel Core i5-460M @ 2.53 GHz | Intel HD Graphics | Runs perfectly with occasional slowdowns. | Phazon Lord |
5.0-11109 | Windows 10 x64 | Intel Core i7-7500U @ 2.7 GHz | NVIDIA GeForce GTX 950M | Dual core, HLE, 2x resolution, Direct3D 12, Asynchronous (Ubershaders) shader compilation, 4x MSAA. Little/no performance problems. Significant banding in most of the game. Intro cutscene audio lags. Played through first two story levels. | Garaden |
Gameplay Videos
- Production Studio 4 (Developer)
- Capcom (Publisher)
- Japan (Release region)
- Europe (Release region)
- North America (Release region)
- 2003 (Initial release year)
- Action (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested
- Tested On (Release): 5.0
- Tested On (GPU): NVIDIA
- Untested for 10000+ revisions
- GameCube games