Cel Damage: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|image = [[File:CelDamageGC.jpg|300px]] | |||
|developer = Pseudo Interactive | |developer = Pseudo Interactive | ||
|publisher = Electronic Arts | |publisher = Electronic Arts | ||
|released = {{vgrelease|NA=January 7, 2002|EU=May 3, 2002}} | |released = {{vgrelease|NA=January 7, 2002|EU=May 3, 2002}} | ||
|genre = Action, Vehicular combat | |genre = Action, Vehicular combat | ||
|modes = Single-player, Multiplayer (4) | |modes = Single-player, Multiplayer (4) | ||
|input = GameCube Controller | |input = GameCube Controller | ||
|forumlink = https://forums.dolphin-emu.org/Thread-gc-cel-damage | |||
|forumlink = | |||
}} | }} | ||
'''''Cel Damage''''' is a cartoony take on vehicular combat games like ''Twisted Metal''. | '''''Cel Damage''''' is a cartoony take on vehicular combat games like ''Twisted Metal''. The story focuses on six cartoon characters from a fictional cartoon show called "''Cel Damage''". The characters annihilate each other to the delight of TV audiences and, since they are cartoons, instantly regenerate. The player battles through twelve different levels and three game modes. Weaponry for ''Cel Damage'' includes cartoon staples like vacuum nozzles and portable holes, mundane weaponry like chainsaws and baseball bats, and items like freeze rays, giant springs, and portable nuclear devices. | ||
== Problems == | == Problems == | ||
{{Problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Textures === | === <s>Textures</s> === | ||
When using the game's default graphical setting, Cartoon Render, Dolphin renders textures and lighting in Cel Damage incorrectly. However, the unlockable Plastic Render setting emulates like how it would on a console. | When using the game's default graphical setting, Cartoon Render, Dolphin renders textures and lighting in Cel Damage incorrectly. However, the unlockable Plastic Render setting emulates like how it would on a console. Refer {{issue|4364}}, fixed in revision {{revision|5.0-5934}} | ||
{{image|Cel_Damage_Toon_Render.png|A scene from the main intro, using the Cartoon Render setting.}} | {{image|Cel_Damage_Toon_Render.png|A scene from the main intro, using the Cartoon Render setting.}} | ||
{{image|Cel_Damage_Plastic_Render.png|A scene from the main intro, using the Plastic Render setting.|br}} | {{image|Cel_Damage_Plastic_Render.png|A scene from the main intro, using the Plastic Render setting.|br}} | ||
}}}} | |||
== Enhancements == | |||
=== 16:9 Widescreen === | |||
<pre>$16:9 Widescreen Region-Free | |||
C2201CD8 00000002 | |||
C062E5F0 EC8400F2 | |||
FC602050 00000000 | |||
042CB470 3F2A0000 | |||
042CBDF0 3FAAAAAB</pre> | |||
=== 60Hz PAL === | |||
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode. | |||
<pre>$60Hz | |||
0406F35C 38600000 | |||
04265548 00000014 | |||
</pre> | |||
== Configuration == | == Configuration == | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3.0-376|OS=Windows 7|CPU=Intel Core i5-2537M @ 1. | {{testing/entry|revision=3.0-376|OS=Windows 7|CPU=Intel Core i5-2537M @ 1.4 GHz|GPU=NVIDIA GeForce GT 540M|result=Severe image rendering issues. once levels load game drops to 20-30FPS at less than 50% speed.|tester=Charizard9000}} | ||
{{testing/entry|revision=5.0-1882|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 780|result=seen a guy using this version on youtube, and it works fine.|tester=xALPHAxOMEGAx}} | |||
{{testing/entry|revision=5.0-4607|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 780|result=works fine until you start a match then it crashes after 5-10 seconds of playing|tester=xALPHAxOMEGAx}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | {{VideoGallery | ||
|vid1=PU6sjHMkUak|cap1=Dolphin Emulator 4.0.2 - Cel Damage (1080p HD) - Nintendo GameCube | |vid1=PU6sjHMkUak|cap1=Dolphin Emulator 4.0.2 - Cel Damage (1080p HD) - Nintendo GameCube | ||
|vid2=o2NRlTxU_bI|cap2=Dolphin Emulator 5.0-1882 - Cel Damage (1080p HD) - Nintendo GameCube | |||
|vid3=iP_n_Oxjvk4|cap3=Cel Damage [Gamecube] Dolphin 5.0 [1080p HD] | |||
}} | }} | ||
[[Category:GameCube games]] | [[Category:GameCube games]] |
Latest revision as of 04:34, 24 February 2024
Cel Damage | |
---|---|
Developer(s) | Pseudo Interactive |
Publisher(s) | Electronic Arts |
Platform(s) | GameCube |
Release date(s) | NA January 7, 2002 EU May 3, 2002 |
Genre(s) | Action, Vehicular combat |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Cel Damage is a cartoony take on vehicular combat games like Twisted Metal. The story focuses on six cartoon characters from a fictional cartoon show called "Cel Damage". The characters annihilate each other to the delight of TV audiences and, since they are cartoons, instantly regenerate. The player battles through twelve different levels and three game modes. Weaponry for Cel Damage includes cartoon staples like vacuum nozzles and portable holes, mundane weaponry like chainsaws and baseball bats, and items like freeze rays, giant springs, and portable nuclear devices.
Problems
Textures
When using the game's default graphical setting, Cartoon Render, Dolphin renders textures and lighting in Cel Damage incorrectly. However, the unlockable Plastic Render setting emulates like how it would on a console. Refer issue 4364, fixed in revision 5.0-5934
Enhancements
16:9 Widescreen
$16:9 Widescreen Region-Free C2201CD8 00000002 C062E5F0 EC8400F2 FC602050 00000000 042CB470 3F2A0000 042CBDF0 3FAAAAAB
60Hz PAL
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 0406F35C 38600000 04265548 00000014
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Cel Damage since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-376 | Windows 7 | Intel Core i5-2537M @ 1.4 GHz | NVIDIA GeForce GT 540M | Severe image rendering issues. once levels load game drops to 20-30FPS at less than 50% speed. | Charizard9000 |
5.0-1882 | Windows 7 | Intel Core i7-3770K @ 3.5 GHz | NVIDIA GeForce GTX 780 | seen a guy using this version on youtube, and it works fine. | xALPHAxOMEGAx |
5.0-4607 | Windows 7 | Intel Core i7-3770K @ 3.5 GHz | NVIDIA GeForce GTX 780 | works fine until you start a match then it crashes after 5-10 seconds of playing | xALPHAxOMEGAx |
Gameplay Videos
- Pseudo Interactive (Developer)
- Electronic Arts (Publisher)
- North America (Release region)
- Europe (Release region)
- 2002 (Initial release year)
- Action (Genre)
- Vehicular combat (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 5.0
- Untested for 10000+ revisions
- GameCube games