Blaster Master: Overdrive: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|image = [[File:Blaster Master-Overdrive.jpg]] | |||
|image | |developer = SunSoft | ||
|publisher = SunSoft | |||
|developer | |series = Blaster Master | ||
|publisher | |released = {{vgrelease|NA=February 8, 2010|EU=June 18, 2010}} | ||
|series | |genre = Platform | ||
|modes = Single-player | |||
|input = Wii Remote | |||
| | |forumlink = https://forums.dolphin-emu.org/Thread-wiiware-blaster-master-overdrive | ||
| | |||
| | |||
|input | |||
| | |||
}} | }} | ||
'''Blaster Master: Overdrive''' is a platforming and run and gun video game released by | '''Blaster Master: Overdrive''' is a platforming and run and gun video game released by SunSoft and Gaijinworks as a [[WiiWare]] title for the [[Wii]] game console. It is an update of the formula and soundtrack of the original Blaster Master game, also produced by SunSoft, in 1988. | ||
== Emulation Information == | |||
{{Problems/Tile Edges}} This is only true for the NTSC version, which does happen on console. Increasing the IR causes it to show up in places it does not happen on console. | |||
{{image|Blaster Master-Overdrive Sprite Edges.jpg|Visible Sprite Edges|br}} | |||
== Problems == | == Problems == | ||
===Save State Support=== | {{Problems|{{#vardefineecho:problems| | ||
=== Save State Support === | |||
Using Dolphin save states causes controls to become stuck shortly after load, making progress impossible. | Using Dolphin save states causes controls to become stuck shortly after load, making progress impossible. | ||
}}}} | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | |||
{{Config | {{Config | ||
| | |internalres = 1x Native | ||
| | |internalresnotes = Corrects mis-aligned background tiles in NA version | ||
}} | }} | ||
== Version Compatibility == | |||
{{VersionCompatibility}} | |||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | |||
{{VersionCompatibilityVersion|5063|****|}} | |||
{{VersionCompatibilityClose}} | |||
== Testing == | == Testing == | ||
{{ | {{testing/start}} | ||
<!--Use this template for test entries: {{ | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
|} | {{testing/entry|revision=5.0-424|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 1070|result=Playable. Sprite Edge issues in NA version.|tester=JMC4789}} | ||
{{testing/end}} | |||
== Gameplay Videos == | == Gameplay Videos == | ||
{{VideoGallery | |||
|vid1=uqj4jrjC8nQ|cap1=Dolphin Emulator 4.0.2 - Blaster Master: Overdrive (WiiWare) (1080p HD) - Nintendo Wii | |||
|vid2=jPIec-foal8|cap2=Blaster Master Overdrive (WiiWare) on Dolphin SVN R 5063 - Nintendo Wii Emulator | |||
}} | |||
[[Category:WiiWare games]] | [[Category:WiiWare games]] |
Latest revision as of 20:06, 29 February 2024
Blaster Master: Overdrive | |
---|---|
Developer(s) | SunSoft |
Publisher(s) | SunSoft |
Series | Blaster Master |
Platform(s) | WiiWare |
Release date(s) | NA February 8, 2010 EU June 18, 2010 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | Wii Remote |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Blaster Master: Overdrive is a platforming and run and gun video game released by SunSoft and Gaijinworks as a WiiWare title for the Wii game console. It is an update of the formula and soundtrack of the original Blaster Master game, also produced by SunSoft, in 1988.
Emulation Information
Tile Edges
Sometimes image tiles seem to be rendered 1px off, leaving small gaps or improperly drawn tile edges. This occurs even with 1x Internal Resolution and Anisotropic Filtering / Anti-aliasing off. Refer issue 6833. This is due to various texture interpolation issues and may happen on a real Wii. This may not occur with PAL releases. This is only true for the NTSC version, which does happen on console. Increasing the IR causes it to show up in places it does not happen on console.
Problems
Save State Support
Using Dolphin save states causes controls to become stuck shortly after load, making progress impossible.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Internal Resolution | 1x Native | Corrects mis-aligned background tiles in NA version |
Version Compatibility
The graph below charts the compatibility with Blaster Master: Overdrive since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
5.0-424 | Windows 10 | Intel Core i5-3570K @ 3.8 GHz | NVIDIA GeForce GTX 1070 | Playable. Sprite Edge issues in NA version. | JMC4789 |
Gameplay Videos
- SunSoft (Developer)
- SunSoft (Publisher)
- Blaster Master (Series)
- North America (Release region)
- Europe (Release region)
- 2010 (Initial release year)
- Platform (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- 4 stars (Rating)
- Internal Resolution (Config Required)
- Tested On (Release): 5.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Untested for 10000+ revisions
- WiiWare games