Super Mario Sunshine: Difference between revisions

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(→‎Graffiti Behaves Oddly: I'm editing this based on my testing with stenzek's research.)
(→‎Graffiti Behaves Oddly: Scaled EFB Copies is safe on all backends.)
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=== Graffiti Behaves Oddly ===
=== Graffiti Behaves Oddly ===
*Anisotropic Filtering above '''1x''' or Anti-Aliasing to '''SSAA''' makes the graffiti disappear.  Additionally, MSAA is broken on D3D11 only [https://github.com/dolphin-emu/dolphin/pull/3808 due to a bug]
*Anisotropic Filtering above '''1x''' or Anti-Aliasing to '''SSAA''' makes the graffiti disappear.  Additionally, MSAA is broken on D3D11 only [https://github.com/dolphin-emu/dolphin/pull/3808 due to a bug]
*The graffiti may slide across surfaces and erase itself if '''Force Texture Filtering''' or '''Scaled EFB Copy''' is enabled.  Distant objects will look pixelated if '''Scaled EFB Copy''' is disabled though, so take your pick.
*The graffiti may slide across surfaces and erase itself if '''Force Texture Filtering''' is enabled.  Distant objects will look pixelated if '''Scaled EFB Copy''' is disabled though, so take your pick.
*Requires Texture Cache Accuracy to safe to prevent missing graffiti textures.
*Requires Texture Cache Accuracy to safe to prevent missing graffiti textures.
*'''EFB Copies to Texture Only''' is disabled in the GameINI. This means more performance hit, but fixes graffiti behaving oddly and impossible to spray away.
*'''EFB Copies to Texture Only''' is disabled in the GameINI. This means more performance hit, but fixes graffiti behaving oddly and impossible to spray away.