Progress Continues
We've already had 21744 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Pikmin 2 (Wii): Difference between revisions
Jump to navigation
Jump to search
m (improve infobox) |
(RegExp Mass Edit, Template:Problems implementation) |
||
Line 16: | Line 16: | ||
== Problems == | == Problems == | ||
{{Problems| | |||
=== Sound Issues === | === Sound Issues === | ||
Some sounds are still not played correctly with HLE, for instance the save sound is too low pitched, refer {{Issue|8855}}. | Some sounds are still not played correctly with HLE, for instance the save sound is too low pitched, refer {{Issue|8855}}. | ||
Line 21: | Line 22: | ||
=== Extremely Slow Cutscenes === | === Extremely Slow Cutscenes === | ||
When "Skip EFB Access from CPU" is disabled, some in-game cutscenes will be extremely slow (frame rate drops to less than 1 fps) (tested on Dolphin 5.0). Enable this option to fix the problem. | When "Skip EFB Access from CPU" is disabled, some in-game cutscenes will be extremely slow (frame rate drops to less than 1 fps) (tested on Dolphin 5.0). Enable this option to fix the problem. | ||
}} | |||
== Configuration == | == Configuration == |