Ikaruga: Difference between revisions

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(infobox, scratch outdated problems/config, add test)
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{{Infobox VG
{{Infobox VG
|image       = [[File:IkarugaGC.jpg|300px|]]
|image     = [[File:IkarugaGC.jpg|300px|]]
|developer   = Treasure, G.rev
|developer = Treasure, G.rev
|publisher   = Atari
|publisher = Atari
|released     = {{vgrelease|JP=January 16, 2003|NA=April 15, 2003|EU=May 23, 2003}}
|released = {{vgrelease|JP=January 16, 2003|NA=April 15, 2003|EU=May 23, 2003}}
|genre       = Shoot 'em up
|genre     = Shoot 'em up
|modes       = Single-player, Co-op (2)
|modes     = Single-player, Co-op (2)
|input       = GameCube Controller
|input     = GameCube Controller
|forumlink   = http://forums.dolphin-emu.org/Thread-gc-ikaruga--25963
|forumlink = http://forums.dolphin-emu.org/Thread-gc-ikaruga--25963
}}
}}


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{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


=== Enemy Polarity ===
=== <s>Enemy Polarity</s> ===
If Safe Texture Cache is not used enemy fire may not match their polarity.
If Safe Texture Cache is not used enemy fire may not match their polarity.  Fixed sometime before {{revision|5.0-3965}}.
{{image|Ikaruga Polarity.jpg|Black enemy fires white|br}}
{{image|Ikaruga Polarity.jpg|Black enemy fires white|br}}


=== Sound Crash ===
=== <s>Sound Crash</s> ===
In the principal story mode sound may drop out.
In the principal story mode sound may drop out. Fixed sometime before {{revision|5.0-3965}}.


}}}}
}}}}
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== Configuration ==
== Configuration ==
{{Config
{{Config
|accuratetexturecache      = Position 4
<!--A full list of options is available at Template:Config/doc-->
|accuratetexturecachenotes = Corrects issues with polarity shifts
}}
}}


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{{testing/entry|revision=7584|OS=Windows 7|CPU=Intel Core i7-2820QM @ 2.3GHz|GPU=AMD Radeon HD 6970M|result=Playable through first level, slowdown occurring in the second. Major slowdown during big explosions|tester=Sol}}
{{testing/entry|revision=7584|OS=Windows 7|CPU=Intel Core i7-2820QM @ 2.3GHz|GPU=AMD Radeon HD 6970M|result=Playable through first level, slowdown occurring in the second. Major slowdown during big explosions|tester=Sol}}
{{testing/entry|revision=3.0|OS=Mac OS X 10.6.8|CPU=Intel Core i5 @ 2.53GHz|GPU=NVIDIA GeForce GT 330M|result=Fully playable. Unexpected slowdown at the beginning of Stage 2. Slowdowns during explosions were as expected—they happen on GCN/Wii too.|tester=dipnlik}}
{{testing/entry|revision=3.0|OS=Mac OS X 10.6.8|CPU=Intel Core i5 @ 2.53GHz|GPU=NVIDIA GeForce GT 330M|result=Fully playable. Unexpected slowdown at the beginning of Stage 2. Slowdowns during explosions were as expected—they happen on GCN/Wii too.|tester=dipnlik}}
{{testing/entry|revision=5.0-3965|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Perfect game at 100% speed with default settings. Safe texture cache was not needed for bullet polarities to display properly with either OpenGL or Direct3D, and after many hours I did not experience any sound dropouts. I was able to play to the middle of the last stage with no problems.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}